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Build problem, missing variables

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(Sorry for my english) I have a scene with 3 mesches. Each mesh has this script: using UnityEngine; using System.Collections; public class Button : MonoBehaviour { public Shader shader1; public Shader shader2; public Object levelToLoad; void Start() { shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Self-Illumin/Diffuse"); renderer.material.shader = shader1; //to include the shader Self-Illumin/Diffuse in the build } void Update() { } void OnMouseOver() { renderer.material.shader = shader2; } void OnMouseExit() { renderer.material.shader = shader1; } void OnMouseDown() { Application.LoadLevel(levelToLoad.name); } } I assign the script to each mesh and the scene to load to each script, but when i build and run the progect and i click on a mesh instead of load the assigned scene appear an error on the development console. This is the error: NullReferenceException: Object reference not set to an istance of an object How can i fix this error?

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