I have two errors after changing platforms from Pc, Mac, and linux to IOS. The first is this:
parentWasDisabled
UnityEditor.HostView:OnGUI()
And the second is this:
InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Peek () (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections/Stack.cs:321)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/GUILayoutUtility.cs:222)
UnityEngine.GUILayout.EndHorizontal () (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/GUILayout.cs:243)
UnityEditor.BuildPlayerWindow.ActiveBuildTargetsGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/BuildPlayerWindow.cs:1039)
Does anyone know why I got these errors after I switched platforms, and will they affect my game in any way? I'm using Unity 4.3.4 by the way.
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