okay so i just finished this script here
#pragma strict
var maxfalldistance = -10;
function Update () {
if (transform.position.y <= maxfalldistance)
(
Debug.Log("test")
);
(
Application.LoadLevel("level 1")
);
}
with no errors in console. i them press play to test my level and all my game objects get deleted and my game ceases to work. after i stop all my game objects come back, still with no errors.
as these pictures show
![alt text][1]
![alt text][2]
[1]: /storage/temp/31470-screenshot+2014-08-24+20.09.51.png
[2]: /storage/temp/31471-screenshot+2014-08-24+20.09.55.png
this is a bug that seems to run in the unity engine but might have something to do with the script. can anyone help?
↧