Hi, i ve pubblished a game on google play, and its working on all my devices, but a user have send me an ANR (an error log direct from device to my google play app console) showing this:
`java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.velvet.squareGame/com.unity3d.player.UnityPlayerProxyActivity}: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerProxyActivity" on path: DexPathList[[],nativeLibraryDirectories=[/vendor/lib, /system/lib]]
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2182)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2313)
at android.app.ActivityThread.access$800(ActivityThread.java:144)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1246)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5212)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.unity3d.player.UnityPlayerProxyActivity" on path: DexPathList[[],nativeLibraryDirectories=[/vendor/lib, /system/lib]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass(ClassLoader.java:497)
at java.lang.ClassLoader.loadClass(ClassLoader.java:457)
at android.app.Instrumentation.newActivity(Instrumentation.java:1062)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2166)`
He was unable to install the app on his Xperia M2 (D2306), running android 4.4. I was using admob, facebook sdk, google play services and google play games together in this app. Anyone can help? Thanks.
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