In my project I'm generating differnet meshes all useing submeshes.
Before Unity 5 all the meshes generated without problems. But now it there is a problem wich appear before generating the meshcollider. It says in the console:
"Failed getting triagles. Submesh 1 has no indices.
UnityEngine.MeshCollider:set_sharedMesh(Mesh)",
this error applies to every submesh.
The mesh itself generates. But the meshcollider won't.
Does anyone have an Idea how to fix this?
(My english isn't perfect sry ^^' )
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