In my project I'm using submeshes to place multiple materials on my mesh.
In Unity 5 they don't seem to work as before.
I can generate the mesh without problems but if i want to apply the meshcollider to it, I'm getting this error:
"Failed getting triagles. Submesh 1 has no indices. UnityEngine.MeshCollider:set_sharedMesh(Mesh)"
In Unity 4.6 this wasn't the case. Also it still works fine if you don't use submeshes.
Any idea how to fix this?
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