Quantcast
Channel: Questions in topic: "error"
Viewing all articles
Browse latest Browse all 7934

Getting Random Errors on Compile

$
0
0
Every time I compile from Unity (4.6.2f1) , I get these errors: Internal compiler error. See the console log for more information. output was: Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in :0 at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0 at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0 ReflectionTypeLoadException: The classes in the module cannot be loaded. System.Reflection.Assembly.GetTypes () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/Assembly.cs:371) UnityEditor.Events.InterceptedEventsPreview.GetEventsInfo (UnityEngine.GameObject gameObject) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEditor.UI/UI/InterceptedEventsPreview.cs:61) UnityEditor.InspectorWindow.GetPreviewsForType (UnityEditor.Editor editor) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:286) UnityEditor.InspectorWindow.CreatePreviewables () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:254) UnityEditor.InspectorWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:316) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/artifacts/EditorGenerated/GUILayoutUtility.cs:513) UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) (at C:/buildslave/unity/build/artifacts/EditorGenerated/GUILayoutUtility.cs:208) UnityEditor.EditorGUILayout.BeginVerticalScrollView (Vector2 scrollPosition, Boolean alwaysShowVertical, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5997) UnityEditor.EditorGUILayout.BeginVerticalScrollView (Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5991) UnityEditor.InspectorWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:324) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) That last one might not be related, I don't know. But I'm a n00b, so any help would be appreciated.

Viewing all articles
Browse latest Browse all 7934

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>