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Vehicle Script Help

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I have the following C# script that I am using to allow a player to enter and exit a vehicle, and fire the vehicle's weapon whilst they are in the vehicle. However, I keep getting the following error code in the Console: Assets/Scripts/Vehicle.cs(5,40): error CS0119: Expression denotes a 'type', where a 'variable', 'value' or 'method group' was expected. using UnityEngine; using System.Collections; public class Vehicle : MonoBehaviour { public float bulletSpeed = 10.0F; public GameObject projectile = Rigidbody; public float getInRange = 6.0F; public Camera VehicleCamera; public GameObject Player; private bool InVehicle; private bool VehicleControl; public float Speed = 80.0F; public float RotationSpeed = 100.0F; public Transform _Player; private float Distance; public Transform _Vehicle; private Vector3 VehiclePos; void Start() { VehicleCamera.gameObject.SetActive(false); } void Update() { Distance = Vector3.Distance(_Player.position, transform.position); if(Distance < 6) { if(Input.GetKeyDown(KeyCode.Tab)) { InVehicle = true; } } else if(InVehicle) { if(Input.GetKeyDown(KeyCode.Tab)) { InVehicle = false; VehiclePos = new Vector3(_Vehicle.transform.position.x + 5, _Vehicle.transform.position.y, _Vehicle.transform.position.z); _Player.transform.position = VehiclePos; } } if(InVehicle) { VehicleCamera.gameObject.SetActive(true); Player.gameObject.SetActive(false); VehicleControl = true; if (Input.GetKeyDown(KeyCode.Return)) { var clone = Rigidbody; clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection (Vector3.forward * bulletSpeed); } } else { VehicleCamera.gameObject.SetActive(false); Player.gameObject.SetActive(true); VehicleControl = false; } if(VehicleControl) { float tr = Input.GetAxis("Vertical") * Speed; float rot = Input.GetAxis("Horizontal") * RotationSpeed; tr *= Time.deltaTime; rot *= Time.deltaTime; transform.Translate(0, 0, tr); transform.Rotate(0, rot, 0); } } void OnGUI() { if(InVehicle == false) { if(Distance < getInRange) { GUILayout.Label("Press TAB"); } } } }

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