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Cursor.SetCursur overload error? (Fixed)

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I'm getting the weirdest error because the code is directly from the API but it does not work all I did was change the names Heres the relevant code: var gamec: Texture; var greenc: Texture; Function Update(){ if (Application.loadedLevelName=="menu") { Cursor.SetCursor(gamec,CursorMode.Auto); } if (Application.loadedLevelName=="AI") { Cursor.SetCursor(gamec,CursorMode.Auto); } } And the error is : Assets/Project Files/menu/menu.js(77,25): BCE0017: The best overload for the method 'UnityEngine.Cursor.SetCursor(UnityEngine.Texture2D, UnityEngine.Vector2, UnityEngine.CursorMode)' is not compatible with the argument list '(UnityEngine.Texture, UnityEngine.CursorMode)'. I can't say anything more but... please help? PS. I'm making a 3D game if that would cause any issue, also I have experimented with making the "Texture" into "Texture2D" but it still gave me the same error

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