#pragma strict
// ping-pong animate background color
public var color1 = Color.red;
public var color2 = Color.blue;
public var duration = 3.0F;
var camera;
function Start() {
camera = GetComponent.;
camera.clearFlags = CameraClearFlags.SolidColor;
}
function Update() {
var t = Mathf.PingPong(Time.time, duration) / duration;
camera.backgroundColor = Color.Lerp(color1, color2, t);
}
I copied this from the help. But I get an error on line 8
When I change:
camera = GetComponent.;
to
camera = GetComponent.()
Then I get:
Assets/flashjs.js(9,9): BCE0004: Ambiguous reference 'camera': flashjs.camera, UnityEngine.Component.camera.
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