I am using Unity3D to create my MMORPG called Lonath Online. Today I released the Open Alpha stage, but after a few hours, I got some reports that the game is crashing a few seconds after the join a server. Menu and everything else works fine, until joining a scene. So, I tried it too, and that's what really happens. I decided to try on editor, it works perfectly and no errors come up on the dialog. What could it be? Can you help me plase?
However, there is an error when I switch platforms from Windows to Mac or Mac to Windows:
Assets/scripts/classes/playerFunc.js(34,73): UCW0004: WARNING: Coroutine 'Close' cannot be automatically started from a static function.
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