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assetbundle error

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Unity Assetbundle Load WWW www = new WWW(PhyPath); while (!www.isDone) { float progress = www.progress; yield return new WaitForFixedUpdate(); } if (www.error != null) { print(www.error); -------------ERROR () yield break; } else { AssetBundle bundle = www.assetBundle; } Error Messsage Bad file length. URL: file.......Path UnityEngine.MonoBehaviour:print(Object) c__Iterator0:MoveNext() (at Assets...codepath) umm.... When you load a bundle made ​​from a different computer

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