Unity Assetbundle Load
WWW www = new WWW(PhyPath);
while (!www.isDone)
{
float progress = www.progress;
yield return new WaitForFixedUpdate();
}
if (www.error != null)
{
print(www.error); -------------ERROR ()
yield break;
}
else
{
AssetBundle bundle = www.assetBundle;
}
Error Messsage
Bad file length. URL: file.......Path
UnityEngine.MonoBehaviour:print(Object)
c__Iterator0:MoveNext() (at Assets...codepath)
umm....
When you load a bundle made from a different computer
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