Quantcast
Channel: Questions in topic: "error"
Viewing all articles
Browse latest Browse all 7934

Object reference not set to an instance of an object.

$
0
0
Upon starting my game, I receive this error in the console: NullReferenceException: Object reference not set to an instance of an object Terrain_Generator.Start () (at Assets/Terrain_Generator.cs:28) It says the prevRow object reference is not set even though it should be set in the code below: using UnityEngine; using System.Collections; public class Terrain_Generator : MonoBehaviour { public GameObject Target_Obj; public int width; public int length; public int height; int prevPos; int horizPos; GameObject prevRow; int prevRowPos; int prevHigh; int prevLow; void Start () { for (int j = 0; j < width + 1; j = j + 1) { for (int i = 0; i < length + 1; i = i + 1) { prevRowPos = j - 1; horizPos = Random.Range (prevPos - height, prevPos + height + 1); if(j >= 1) { prevRow = GameObject.Find ("Cube (" + i + "," + prevRowPos + ")"); if(horizPos > prevRow.transform.position.y) { horizPos = (int)prevRow.transform.position.y + 1; } if(horizPos < prevRow.transform.position.y) { horizPos = (int)prevRow.transform.position.y - 1; } } Object.Instantiate (Target_Obj, new Vector3 (j, horizPos, i), Quaternion.identity); prevPos = horizPos; } } } }

Viewing all articles
Browse latest Browse all 7934

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>