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Assets/scripts 1/Character Classes/ModifiedStat.cs(21,52): error CS0841: A local variable cannot be used before it is declared

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Hello, I've got an error and I don't know how to fix this... Looks like the variable isn't declared but I've got a warning as well wich says: Assets/scripts 1/Character Classes/ModifiedStat.cs(20,45): warning CS0219: The variable `att' is assigned but its value is never used This is my error: Assets/scripts 1/Character Classes/ModifiedStat.cs(21,52): error CS0841: A local variable `att' cannot be used before it is declared and this is my script: using System.Collections.Generic; public class ModifiedStat : BaseStat { private List _mods; //a list of Attributes that modify the stats public int _modValue; //The amount added to the baseValue public ModifiedStat() { _mods = new List(); _modValue = 0; } public void AddModifier( ModifyingAttribute mod) { _mods.Add(mod); } private void CalculateModValue() { _modValue = 0; if(_mods.Count > 0) {foreach(ModifyingAttribute att in _mods); _modValue += (int)(att.attribute.AdjustedValue * att.ratio); } } public new int AdjustedBaseValue { get{ return _baseValue + BuffValue + _modValue; } } public void Update() { CalculateModValue(); } } public struct ModifyingAttribute { public Attribute attribute; public float ratio; }

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