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Problem with creating a Unity 2d Animation

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Hey, So to keep it brief I'm trying to make a 2d game and wanted to try and implement an animation for my character. I have imported all the key frames, given the player an animator, attached an animation controller, selected the character and then created a new animation called 'MoonRun' When i try and drag the sprites to the animation timeline I get this little pop up ![alt text][1] and by clicking either of them I get this error message ![alt text][2] NullReferenceException: Object reference not set to an instance of an object UnityEditorInternal.DopeSheetEditor.SelectTypeForCreatingNewPptrDopeline (System.Object userData, System.String[] options, Int32 selected) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/DopeSheetEditor.cs:705) I was using a video guide but their screen looked a bit different and this didn't occur and have tried looking through other asks for similar problems but couldn't find the answer. Any help greatly appreciated [1]: /storage/temp/50140-screen-shot-2015-07-14-at-210638.png [2]: /storage/temp/50141-screen-shot-2015-07-14-at-210751.png

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