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"Invalid AABB" error whenever rigidbody moves

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I'm getting an error that says "Invalid AABB b0" whenever the player in my game moves, which is a rigidbody. Since it's AABB I'm assuming it has something to do with collision, but the error throws whenever the player is moving, even if it's not hitting anything. Selecting the error reveals nothing, it's not anywhere in my code but presumably something with Unity itself. Image below. ![alt text][1] Latest Unity, using 3D physics. The game seems to run perfectly fine, but getting 100+ errors constantly while playtesting makes it hard to debug anything. The error fires every frame while the player's rigidbody is in motion. Thanks! [1]: /storage/temp/51031-screen-shot-2015-07-26-at-55442-pm.png

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