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Level progressing system is giving me errors.

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I'm trying to make a game where my levels are triggered based on if my player object(and only my player object) is touching the specific trigger. But, my code is giving me errors. Help? `using UnityEngine; using System.Collections; public class LevelProgress : MonoBehaviour { public GameObject LevelProgressor; void OnTriggerEnter(Collider other) { if(other.GetComponent = LevelProgressor) { Application.LoadLevel("jetbikeTutorial2"); } } }'

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