{
var Enemy : int[];
var dusman : int[,];
var Probab : int[];
for (var i = 1; i< 6 ; i++)
{
for (var j = 1; j< 6 ; j++)
{
dusman[i,j] = Enemy[i].GetComponent(EnemyScript).Probab[j];
}
}
This is the code I use for defining spawn probabilities for enemies. I got 5 prefabs of enemy and all have "Probab1","Probab2" ... to 5. I want to assign those numbers to **"dusman"** so for example it will be like dusman12 1 means first prefab and 2 means Probab2. I use 5 different probability variables for 5 different time/level.
But I got this error when I try to compile :
**'GetComponent' is not a member of 'Object'**
I also assigned 5 prefab as collider to player object which includes these codes. Which defined as Enemy1,Enemy2,Enemy3.
Can anaybody help me where is the problem ? Thank You..
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