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What is wrong with my c# script? The error os ArgumentException(For Android)

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If you have any advice please tell me. Thanks :) The error I am recieving is(I am programming for Android)... ArgumentException: Index out of bounds. TouchManager.touchInput (UnityEngine.GUITexture texture) (at Assets/Scripts/TouchManager.cs:10) ButtonMovement.Update () (at Assets/Scripts/ButtonMovement.cs:28) The Touch manager script is... It says the error is on line 10 using UnityEngine; using System.Collections; public class TouchManager : MonoBehaviour { public static bool guiTouch = false; public void touchInput(GUITexture texture) { //this checks for the position of the first touch is on the button if (texture.HitTest(Input.GetTouch(0).position)) { switch (Input.GetTouch(0).phase) { case TouchPhase.Began: //This is where the functions happen SendMessage("OnFirstTouchBegan", SendMessageOptions.DontRequireReceiver); SendMessage("OnFirstTouch", SendMessageOptions.DontRequireReceiver); guiTouch = true; break; case TouchPhase.Stationary: SendMessage("OnFirstTouchStayed", SendMessageOptions.DontRequireReceiver); SendMessage("OnFirstTouch", SendMessageOptions.DontRequireReceiver); //This is where the functions happen guiTouch = true; break; case TouchPhase.Moved: SendMessage("OnFirstTouchMoved", SendMessageOptions.DontRequireReceiver); SendMessage("OnFirstTouch", SendMessageOptions.DontRequireReceiver); //This is where the functions happen guiTouch = true; break; case TouchPhase.Ended: SendMessage("OnFirstTouchEnd", SendMessageOptions.DontRequireReceiver); //This is where the functions happen guiTouch = false; break; } } if (texture.HitTest(Input.GetTouch(1).position)) { switch (Input.GetTouch(1).phase) { case TouchPhase.Began: //This is where the functions happen SendMessage("OnSecondTouchBegan", SendMessageOptions.DontRequireReceiver); SendMessage("OnSecondTouch", SendMessageOptions.DontRequireReceiver); break; case TouchPhase.Stationary: SendMessage("OnSecondTouchStayed", SendMessageOptions.DontRequireReceiver); SendMessage("OnSecondTouch", SendMessageOptions.DontRequireReceiver); //This is where the functions happen break; case TouchPhase.Moved: SendMessage("OnSecondTouchMoved", SendMessageOptions.DontRequireReceiver); SendMessage("OnSecondTouch", SendMessageOptions.DontRequireReceiver); //This is where the functions happen break; case TouchPhase.Ended: SendMessage("OnSecondTouchEnd", SendMessageOptions.DontRequireReceiver); //This is where the functions happen break; } } } } The script for the button movement is using UnityEngine; using System.Collections; public class ButtonMovement : TouchManager { public enum type {UpButton, DownButton, RightButton, LeftButton}; public type ButtonType; public GameObject playerObject = null; Rigidbody2D playerRigidBody = null; public GUITexture buttonTexture = null; //panda height control variables public float flyHeight = 0.0f; public float fallSpeed = 0.0f; public float movementSpeed = 0.0f; // Use this for initialization void Start () { playerRigidBody = playerObject.GetComponent(); } // Update is called once per frame void Update () { touchInput (buttonTexture); } //Began Touches. Up and Down void OnFirstTouchBegan() { switch(ButtonType) { case type.UpButton: playerObject.transform.Translate(Vector2.up * flyHeight); break; } switch(ButtonType) { case type.RightButton: playerObject.transform.Translate(Vector2.right * movementSpeed); break; } } void OnSecondTouchBegan() { switch(ButtonType) { case type.DownButton: playerObject.transform.Translate(Vector2.down * fallSpeed); break; } switch(ButtonType) { case type.LeftButton: playerObject.transform.Translate(Vector2.left * movementSpeed); break; } } //TouchButtons Down and up void OnFirstTouch () { switch(ButtonType) { case type.UpButton: playerObject.transform.Translate(Vector2.up * flyHeight); break; } switch(ButtonType) { case type.DownButton: playerObject.transform.Translate(Vector2.down * fallSpeed); break; } //right button switch(ButtonType) { case type.RightButton: playerObject.transform.Translate(Vector2.right * movementSpeed); break; } //left button switch(ButtonType) { case type.LeftButton: playerObject.transform.Translate(Vector2.left * movementSpeed); break; } } void OnSecondTouch () { switch(ButtonType) { case type.UpButton: playerObject.transform.Translate(Vector2.up * flyHeight); break; } switch(ButtonType) { case type.DownButton: playerObject.transform.Translate(Vector2.down * fallSpeed); break; } //right button switch(ButtonType) { case type.RightButton: playerObject.transform.Translate(Vector2.right * movementSpeed); break; } //left button switch(ButtonType) { case type.LeftButton: playerObject.transform.Translate(Vector2.left * movementSpeed); break; } } }

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