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Error BCE0018

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Ok if you were to go to my other question error BCE0019 ,(http://answers.unity3d.com/questions/1082700/error-bce0019-4.html) , i was able to get that fixed, but now i got a new error. Error: Assets/Animations/Part 3 - Animations_Arms/PlayerGUI.js(13,24): BCE0018: The name 'staminaBarDisplay' does not denote a valid type ('not found'). Did you mean 'System.Security.Policy.SiteMembershipCondition'? Code: #pragma strict private var hasAxe : boolean = false; private var canSwing : boolean = true; private var isSwinging : boolean = false; var swingTimer : float = 0.7; private var controller : CharacterController; private var playerGUI : PlayerGUI; function Start() { hasAxe = true; controller = GameObject.Find("First Person Controller").GetComponent(CharacterController); playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI); } function Update() { //If we aren't moving and if we aren't swinging, then we idle! if(controller.velocity.magnitude <= 0 && isSwinging == false) { GetComponent.().Play("Idle"); GetComponent.()["Idle"].wrapMode = WrapMode.Loop; GetComponent.()["Idle"].speed = 0.2; } //If we're holding shift and moving, then sprint! if(controller.velocity.magnitude > 0 && Input.GetKey(KeyCode.LeftShift)) { GetComponent.().Play("Sprint"); GetComponent.()["Sprint"].wrapMode = WrapMode.Loop; } //WOODCUTTING SECTION if(hasAxe == true && canSwing == true) { if(Input.GetMouseButtonDown(0)) { //Stamina reduction applied to the PlayerGUI script playerGUI.staminaBarDisplay -= 0.1; //Swinging animation GetComponent.().Play("Swing"); GetComponent.()["Swing"].speed = 2; isSwinging = true; canSwing = false; } } if(canSwing == false) { swingTimer -= Time.deltaTime; } if(swingTimer <= 0) { swingTimer = 1; canSwing = true; isSwinging = false; } } What is wrong?

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