I have a prefab plane, with an attached material, and I instantiate that prefab in the game, but when i set the quaternion, the objects rotation does not seem to be the quaternion that I set in the instantiation of the object. I set the quaternion to (40.0f, -180.0f, 0.0f, 0.0f) but when I start the game, the planes rotation is always way off.
I am a beginner using Unity, and so maybe I am doing this all wrong, but is the rotation of an object a quaternion? Why is the rotation of the object then only use x, y, and z values, but a quaternion has x, y, z, and w?
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