I have a problem
I have this script :
if (Vertices == null)
{
Vertices = d.Vertices;
Triangles = d.Triangles;
Uvs = d.Uvs;
Debug.Log ("activated Null in meshdata "+Vertices.Length);
}
My Problem is that Vertices isn't Null but gets activated
The debug.log says:
activated Null in meshdata 4
UnityEngine.Debug:Log(Object)
MeshData:add(MeshData) (at Assets/Source/MeshData.cs:37)
Im not an expert so please explain it as easy as possible :)
Thank you in Advance :)
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