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(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1

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Hey I am using Unity 5.2.3f1. Everything in my roject was fine. Now I am getting "(m_Channels[shaderChannelIndex].dimension != 0) == (((m_CurrentChannels & (1 << shaderChannelIndex)) != 0))", which I believe this is causing my character controllers to no longer move. I cannot look left or right or move (FPC). Everything was fine yesterday.....any ideas what I added or changed that might have caused this. I will say I replaced 2 .fpx files with new versions.

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