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Unhandled Exception: System.StackOverflowException when using Switch Statement?

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There is an issue where the switch statement does not work anymore and then Unity complains that another script is to blame for this exception. I don't know why or how this error is occurring but it is stopping me from playing the build of the game inside the editor. The full error reads: Unhandled Exception: System.StackOverflowException: The requested operation caused a stack overflow. at Mono.CSharp.ExplicitBlock.EmitMeta (Mono.CSharp.EmitContext ec) [0x00000] in :0 The script that has the switch statement with the error has only this inside: switch(serialNumber) { case 0: break; } While the other script has thousands of cases (too many to put in this question), why is it complaining? My speculation from what I am getting from this exception is that a switch statement can hold only so many cases, but if that was true, then how many cases can I put in a switch statement? I am so confused on this, any help would be appreciated. Update: When I comment out the line "case 0: break;" from the switch statement. I get this message: Assets/Scripts/Database.cs(122,17): warning CS1522: Empty switch block Unhandled Exception: System.StackOverflowException: The requested operation caused a stack overflow. at Mono.CSharp.ExplicitBlock.EmitMeta (Mono.CSharp.EmitContext ec) [0x00000] in :0 Normally that would be a warning, but it shows it as an error and still prevents me from running the build in the editor.

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