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it says i have a parsing error but i am sure i have closed brackets

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here is my code public class targeting : MonoBehaviour { public List targets; public Transform selectedTarget; private Transform myTransform; // Use this for initialization void Start () { targets = new List (); selectedTarget = null; myTransform = transform; AddAllEnemies (); } public void AddAllEnemies () { { GameObject[] go = GameObject.FindGameObjectsWithTag ("Enemy"); foreach (GameObject enemy in go) AddTarget (enemy.transform); } } public void AddTarget(Transform enemy) { targets.Add (enemy); } // Find the name of the closest enemy private void SortTargetsByDistance() { targets.Sort (delegate(Transform t1, Transform t2) { return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position)); }); } private void TargetEnemy() { if (selectedTarget == null) { SortTargetsByDistance(); selectedTarget = targets [0]; } else { int index = targets.IndexOf(selectedTarget); if(index < targets.Count - 1) { index++; } else { index = 0; } selectedTarget = targets[index]; SelectTarget(); } } private void SelectTarget(){ selectedTarget.GetComponent().material.color = Color.red; } // Update is called once per frame void Update () { if (Input.GetKeyDown (KeyCode.Tab)) { TargetEnemy(); } } }

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