using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class Player_NetworkSetup : NetworkBehaviour {
[SerializeField] Camera FPSCharacterCam;
[SerializeField AudioListener audioLister;
//Use this for Init
void start()
{
if (isLocalPlayer)
{
GameObject.Find("Scene Camera").SetActive(false);
GetComponent().enabled = true;
GetComponent.enabled = true;
FPSCharacterCam.enabled = true;
AudioListener.enabled = true;
}
}
}
I cant figure out whats wrong with the script please help. :(
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