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Unity 5 baked GI weird result

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I tried to bake the light map of the scene , but the result is weird. I've set the objects need to baked to lightmap static and disabled precomputed Realtime GI in Light-> Scene, all other settings are all left as default. Any help there? Before GI Baked ![alt text][1] After GI Baked ![alt text][2] [1]: /storage/temp/64081-beforebaked.jpg [2]: /storage/temp/64082-afterbaked.jpg

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