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I getting an error CS018

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Error Message : Assets/Plugins/Editor/Control-Freak-Editor/TouchControllerCodeTemplateGenerator.cs(67,22): warning CS0618: `UnityEditor.EditorWindow.title' is obsolete: `Use titleContent instead (it supports setting a title icon as well). This my code so far : using UnityEngine; using UnityEditor; using System.Collections.Generic; // ------------------------- // Code Template Generation Dialog // ------------------------- public class TouchControllerCodeTemplateGenerator : EditorWindow { private TouchController joy; private string stickLabel, zoneLabel; public bool genCtrlVar, skipThisKeyword, genLayoutSection, genCustomGuiSection; public string ctrlVarName; private bool prefixMode, uppercaseMode, spacesToUnderscores; private bool privateMode, jsMode; // ------------------- //public TouchControllerConstGenerator(TouchController joy) public void InitAndShow(TouchController joy) { this.joy = joy; this.stickLabel = "STICK"; this.zoneLabel = "ZONE"; this.ctrlVarName = "ctrl"; this.prefixMode = true; this.uppercaseMode = true; this.spacesToUnderscores = true; this.genCtrlVar = true; this.genCustomGuiSection = false; this.genLayoutSection = false; this.LoadSettings(); this.ShowUtility(); this.title = "Control Freak Code Generator"; } // --------- private enum CodeLang { CS, JAVSCRIPT } private static string[] LANG_NAMES = new string[]{ "C#", "JavaScript" }; // --------------------- private void OnGUI() { //this.jsMode = EditorGUILayout.Toggle("JavaScript Version", this.jsMode); this.jsMode = (EditorGUILayout.Popup("Language", (this.jsMode ? 1 : 0), LANG_NAMES) == 1); EditorGUILayout.Space(); EditorGUILayout.LabelField("[ Constant Generation Settings ]"); EditorGUILayout.Space(); this.stickLabel = EditorGUILayout.TextField("Stick label", this.stickLabel); this.zoneLabel = EditorGUILayout.TextField("Zone label", this.zoneLabel); this.prefixMode = EditorGUILayout.Toggle("Prefix with labels", this.prefixMode); this.uppercaseMode = EditorGUILayout.Toggle("Uppercase", this.uppercaseMode); this.spacesToUnderscores = EditorGUILayout.Toggle("Spaces to underscores", this.spacesToUnderscores); this.privateMode = EditorGUILayout.Toggle("Private Constants", this.privateMode); EditorGUILayout.Space(); EditorGUILayout.LabelField("[ Code Generation Settings ]"); EditorGUILayout.Space(); this.ctrlVarName = EditorGUILayout.TextField("Controller var", this.ctrlVarName); this.skipThisKeyword = EditorGUILayout.Toggle("Skip 'this.' keyword", this.skipThisKeyword); this.genCtrlVar = EditorGUILayout.Toggle("Gen. Controller Member Var", this.genCtrlVar); this.genLayoutSection = EditorGUILayout.Toggle("Gen. Custom Layout Section", this.genLayoutSection); this.genCustomGuiSection= EditorGUILayout.Toggle("Gen. Custom GUI Section", this.genCustomGuiSection); EditorGUILayout.Space(); if (GUILayout.Button("Generate Code")) { string s = this.Generate(true); if (EditorUtility.DisplayDialog("Control Freak Code Generator", "Generated text:\n" + ClipStr(s, 20) + "\n\nPress OK to copy it to clipboard.", "OK", "Back")) { EditorGUIUtility.systemCopyBuffer = s; //this.Close(); this.SaveSettings(); } } if (GUILayout.Button("Generate Constants Only")) { string s = this.Generate(false); if (EditorUtility.DisplayDialog("Control Freak Code Generator", "Generated text:\n" + ClipStr(s, 20) + "\n\nPress OK to copy it to clipboard.", "OK", "Back")) { EditorGUIUtility.systemCopyBuffer = s; this.SaveSettings(); //this.Close(); } } //if (GUILayout.Button("Close")) // this.Close(); } // --------------------- private const string CFG_JS_MODE = "CF.Code.JsMode", CFG_UPPER = "CF.Code.UpperCase", CFG_UNDERSCORES = "CF.Code.Underscores", CFG_CONST_PREFIX = "CF.Code.ConstPrefix", CFG_PRIVATE_CONST = "CF.Code.PrivateConst", CFG_STICK_LABEL = "CF.Code.StickLabel", CFG_ZONE_LABEL = "CF.Code.ZoneLabel", CFG_LAYOUT_CODE = "CF.Code.LayoutCode", CFG_SKIP_THIS = "CF.Code.SkipThis", CFG_GUI_CODE = "CF.Code.GuiCode", CFG_CTRL_NAME = "CF.Code.CtrlName", CFG_CTRL_VAR = "CF.Code.CtrlVar"; // --------------------- private void LoadSettings() { this.jsMode = EditorPrefs.GetBool(CFG_JS_MODE, this.jsMode); this.uppercaseMode = EditorPrefs.GetBool(CFG_UPPER, this.uppercaseMode); this.spacesToUnderscores= EditorPrefs.GetBool(CFG_UNDERSCORES, this.spacesToUnderscores); this.prefixMode = EditorPrefs.GetBool(CFG_CONST_PREFIX, this.prefixMode); this.privateMode = EditorPrefs.GetBool(CFG_PRIVATE_CONST,this.privateMode); this.genLayoutSection = EditorPrefs.GetBool(CFG_LAYOUT_CODE, this.genLayoutSection); this.genCustomGuiSection= EditorPrefs.GetBool(CFG_GUI_CODE, this.genCustomGuiSection); this.skipThisKeyword = EditorPrefs.GetBool(CFG_SKIP_THIS, this.skipThisKeyword); this.stickLabel = EditorPrefs.GetString(CFG_STICK_LABEL, this.stickLabel); this.zoneLabel = EditorPrefs.GetString(CFG_ZONE_LABEL, this.zoneLabel); this.ctrlVarName = EditorPrefs.GetString(CFG_CTRL_NAME, this.ctrlVarName); this.genCtrlVar = EditorPrefs.GetBool(CFG_CTRL_VAR, this.genCtrlVar); } // ------------------- private void SaveSettings() { EditorPrefs.SetBool(CFG_JS_MODE, this.jsMode); EditorPrefs.SetBool(CFG_UPPER, this.uppercaseMode); EditorPrefs.SetBool(CFG_UNDERSCORES, this.spacesToUnderscores); EditorPrefs.SetBool(CFG_CONST_PREFIX, this.prefixMode); EditorPrefs.SetBool(CFG_PRIVATE_CONST, this.privateMode); EditorPrefs.SetBool(CFG_LAYOUT_CODE, this.genLayoutSection); EditorPrefs.SetBool(CFG_GUI_CODE, this.genCustomGuiSection); EditorPrefs.SetBool(CFG_SKIP_THIS, this.skipThisKeyword); EditorPrefs.SetBool(CFG_CTRL_VAR, this.genCtrlVar); EditorPrefs.SetString(CFG_STICK_LABEL, this.stickLabel); EditorPrefs.SetString(CFG_ZONE_LABEL, this.zoneLabel); EditorPrefs.SetString(CFG_CTRL_NAME, this.ctrlVarName); } // --------------------- private string AdaptString(string s) { string ctrlVarStr = (this.skipThisKeyword ? "" : "this.") + this.ctrlVarName; s = s.Replace("%justctrl%", this.ctrlVarName); s = s.Replace("%ctrl%", ctrlVarStr); s = s.Replace("CTRL_VAR", ctrlVarStr); return s; } /* // ------------------- private string BuildString(string name, string label, int val) { string s = ""; if (this.prefixMode) s += label + " "; s += name; if (!this.prefixMode) s += " " + label; s = s.Replace(" ", (this.spacesToUnderscores ? "_" : "")); s = s.Replace("-", (this.spacesToUnderscores ? "_" : "")); if (this.uppercaseMode) s = s.ToUpper(); if (this.jsMode) { s = (this.privateMode ? "private" : "public") + " static var " + s + "\t: int = " + val + ";"; } else { s = (this.privateMode ? "private" : "public") + " const int " + s + "\t= " + val + ";"; } return s; } */ // ---------------------- private string Generate(bool fullCode) { // Build controls... List controls = new List(); for (int si = 0; si < this.joy.sticks.Length; ++si) controls.Add(new ControlParams(this, this.joy.sticks[si], si)); for (int zi = 0; zi < this.joy.touchZones.Length; ++zi) controls.Add(new ControlParams(this, this.joy.touchZones[zi], zi)); string s = ""; // Add controller var... if (fullCode) { s += this.AdaptString(CTRL_VAR_HEADER); s += this.AdaptString(this.jsMode ? JS_CTRL_VAR_DECL : CS_CTRL_VAR_DECL); s += SEPARATOR; } // Add constants... s += this.AdaptString(CONST_HEADER); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenConstDecl(); s += SEPARATOR; // Add Start function... if (fullCode && !this.joy.automaticMode) { s += this.AdaptString(START_HEADER); s += this.AdaptString(this.jsMode ? JS_START_BEGIN : CS_START_BEGIN); s += this.AdaptString(this.jsMode ? JS_MANUAL_INIT : CS_MANUAL_INIT); s += this.AdaptString(this.jsMode ? JS_START_END : CS_START_END); s += SEPARATOR; } if (fullCode) { s += this.AdaptString(UPDATE_HEADER); s += this.AdaptString(this.jsMode ? JS_UPDATE_BEGIN : CS_UPDATE_BEGIN); // Add Variable declarations... s += this.AdaptString(VAR_DECL_HEADER); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenVarDecl(); s += SEPARATOR; // Manual Poll... if (!this.joy.automaticMode) { s += this.AdaptString(this.jsMode ? JS_MANUAL_POLL : CS_MANUAL_POLL); s += SEPARATOR; } // Add Custom Layout Code... if (fullCode && this.genLayoutSection) { s += this.AdaptString(LAYOUT_CODE_HEADER); s += this.AdaptString(this.jsMode ? JS_LAYOUT_CODE_BEGIN : CS_LAYOUT_CODE_BEGIN); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenLayoutCode(); s += this.AdaptString(this.jsMode ? JS_LAYOUT_CODE_END : CS_LAYOUT_CODE_END); s += SEPARATOR; } // Manual Update... if (!this.joy.automaticMode) { s += this.AdaptString(this.jsMode ? JS_MANUAL_UPDATE : CS_MANUAL_UPDATE); s += SEPARATOR; } // Add Input Code... s += this.AdaptString(INPUT_CODE_HEADER); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenInputCode(); s += SEPARATOR; // End of Update()... s += this.AdaptString(this.jsMode ? JS_UPDATE_END : CS_UPDATE_END); s += SEPARATOR; } // GUI Code.. if (fullCode && (!this.joy.automaticMode || this.joy.manualGui)) { s += this.AdaptString(ONGUI_HEADER); s += this.AdaptString(this.jsMode ? JS_ONGUI_BEGIN : CS_ONGUI_BEGIN); // Add manual GUI drawing... if (!this.joy.automaticMode || this.joy.manualGui) { s += this.AdaptString(this.jsMode ? JS_MANUAL_DRAW_GUI : CS_MANUAL_DRAW_GUI); s += SEPARATOR; } // Custom GUI section... if (this.genCustomGuiSection) { // Add Variable declarations... s += this.AdaptString(VAR_DECL_HEADER); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenVarDecl(); s += SEPARATOR; // Custom GUI Drawing code... s += this.AdaptString(CUSTOM_GUI_CODE_HEADER); for (int i = 0; i < controls.Count; ++i) s += controls[i].GenCustomGUICode(); s += SEPARATOR; } // End of OnGUI()... s += this.AdaptString(this.jsMode ? JS_ONGUI_END : CS_ONGUI_END); s += SEPARATOR; } return s; } // ------------------ private struct ControlParams { public string srcName; public string varName; public string constName; public int constVal; public string prefix; // name used to prefix temp variables. public TouchControllerCodeTemplateGenerator cfg; public TouchStick stick; public TouchZone zone; // ------------------- const string ILLEGAL_CHARS = " \t-+/\\#$%^&()[]{}|@!?><,."; // ---------------- public ControlParams(TouchControllerCodeTemplateGenerator cfg, TouchStick stick, int id) { this.cfg = cfg; this.stick = stick; this.zone = null; this.constVal = id; this.srcName = stick.name; this.varName = ""; this.constName = ""; this.prefix = ""; this.GenNames(); } // ---------------- public ControlParams(TouchControllerCodeTemplateGenerator cfg, TouchZone zone, int id) { this.cfg = cfg; this.zone = zone; this.stick = null; this.constVal = id; this.srcName = zone.name; this.varName = ""; this.constName = ""; this.prefix = ""; this.GenNames(); } // -------------- public string AddaptString(string templateString) { string s = templateString; s = this.cfg.AdaptString(s); //s = s.Replace("%ctrl%", (this.cfg.skipThisKeyword ? "" : "this.") + this.cfg.ctrlVarName); s = s.Replace("%name%", ((this.stick != null) ? this.stick.name : this.zone.name)); s = s.Replace("%var%", this.varName); s = s.Replace("%prefix%", this.prefix); s = s.Replace("%const%", this.constName); s = s.Replace("%id%", this.constVal.ToString()); s = s.Replace("%type%", ((this.stick != null) ? "TouchStick" : "TouchZone")); s = s.Replace("ZONE_VAR", this.varName); s = s.Replace("STICK_VAR", this.varName); s = s.Replace("Z_PREFIX_", this.prefix); s = s.Replace("S_PREFIX_", this.prefix); return s; } // ------------- private void GenNames() { this.prefix = ""; this.varName = ""; this.constName = ""; string rawName = (this.stick != null) ? this.stick.name : this.zone.name; // Generate constant's name... string constLabel = (this.stick != null) ? "Stick" : "Zone"; string spaceReplacement = (this.cfg.spacesToUnderscores ? "_" : ""); this.constName = (this.cfg.prefixMode ? (constLabel + " " + rawName) : (rawName + " " + constLabel)); this.constName = ReplaceIllegalChars(this.constName, ILLEGAL_CHARS, spaceReplacement); if (this.cfg.uppercaseMode) this.constName = this.constName.ToUpper(); // Generate variable name... string varLabel = (this.stick != null) ? "stick" : "zone"; this.varName = CamelCase(rawName + " " + varLabel); //varLabel + " " + rawName); // Generate temp var prefix... this.prefix = CamelCase(rawName); } // ------------ public string GenConstDecl() { return this.AddaptString(this.cfg.privateMode ? (this.cfg.jsMode ? JS_PRIVATE_CONST_DECL : CS_PRIVATE_CONST_DECL) : (this.cfg.jsMode ? JS_PUBLIC_CONST_DECL : CS_PUBLIC_CONST_DECL) ); } // ------------- public string GenVarDecl() { return this.AddaptString((this.stick != null) ? (this.cfg.jsMode ? JS_STICK_VAR_DECL : CS_STICK_VAR_DECL) : (this.cfg.jsMode ? JS_ZONE_VAR_DECL : CS_ZONE_VAR_DECL) ); } // ------------- public string GenInputCode() { if (this.stick != null) { return this.AddaptString(STICK_INPUT_CODE_HEADER + (this.cfg.jsMode ? JS_STICK_CODE : CS_STICK_CODE)); } else { if (!this.zone.codeUniPressed && !this.zone.codeUniJustPressed && !this.zone.codeUniJustReleased && !this.zone.codeSimpleTap && !this.zone.codeSingleTap && !this.zone.codeDoubleTap && (!this.zone.enableSecondFinger || ( !this.zone.codeMultiPressed && !this.zone.codeMultiJustPressed && !this.zone.codeMultiJustReleased && !this.zone.codeSimpleMultiTap && !this.zone.codeMultiSingleTap && !this.zone.codeMultiDoubleTap) )) return ""; string s = this.AddaptString(ZONE_INPUT_CODE_HEADER); // Just Pressed if (this.zone.enableSecondFinger) { if (this.zone.codeMultiJustPressed) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_JUST_PRESSED_CODE : CS_ZONE_MULTI_JUST_PRESSED_CODE); } if (this.zone.codeUniJustPressed) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_JUST_PRESSED_CODE : CS_ZONE_UNI_JUST_PRESSED_CODE); // Multi-Pressed... if (this.zone.enableSecondFinger) { if (this.zone.codeMultiPressed) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_PRESSED_BEGIN_CODE : CS_ZONE_MULTI_PRESSED_BEGIN_CODE); // Multi-touch drag... if (this.zone.codeMultiJustDragged) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_JUST_MULTI_DRAGGED_CODE : CS_ZONE_JUST_MULTI_DRAGGED_CODE); if (this.zone.codeMultiDragged) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_DRAGGED_CODE : CS_ZONE_MULTI_DRAGGED_CODE); // Twist... if (this.zone.codeJustTwisted) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_JUST_TWISTED_CODE : CS_ZONE_JUST_TWISTED_CODE); if (this.zone.codeTwisted) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_TWISTED_CODE : CS_ZONE_TWISTED_CODE); // Pinch... if (this.zone.codeJustPinched) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_JUST_PINCHED_CODE : CS_ZONE_JUST_PINCHED_CODE); if (this.zone.codePinched) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_PINCHED_CODE : CS_ZONE_PINCHED_CODE); // End... s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_PRESSED_END_CODE : CS_ZONE_MULTI_PRESSED_END_CODE); } } // Uni-touch pressed... if (this.zone.codeUniPressed) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_PRESSED_BEGIN_CODE : CS_ZONE_UNI_PRESSED_BEGIN_CODE); // Uni-touch drag... if (this.zone.codeUniJustDragged) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_JUST_UNI_DRAGGED_CODE : CS_ZONE_JUST_UNI_DRAGGED_CODE); if (this.zone.codeUniDragged) s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_DRAGGED_CODE : CS_ZONE_UNI_DRAGGED_CODE); // End... s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_PRESSED_END_CODE : CS_ZONE_UNI_PRESSED_END_CODE); } // Multi-Touch Just Released if (this.zone.enableSecondFinger && this.zone.codeMultiJustReleased) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_RELEASED_BEGIN_CODE : CS_ZONE_MULTI_RELEASED_BEGIN_CODE); // Multi-drag on release... if (this.zone.codeMultiReleasedDrag) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_RELEASED_DRAG_CODE : CS_ZONE_MULTI_RELEASED_DRAG_CODE); } // Twist on release... if (this.zone.codeReleasedTwist) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_RELEASED_TWIST_CODE : CS_ZONE_RELEASED_TWIST_CODE); } // Pinch on release.. if (this.zone.codeReleasedPinch) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_RELEASED_PINCH_CODE : CS_ZONE_RELEASED_PINCH_CODE); } // End... s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_RELEASED_END_CODE : CS_ZONE_MULTI_RELEASED_END_CODE); } // Uni-Touch Just Released if (this.zone.codeUniJustReleased) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_RELEASED_BEGIN_CODE : CS_ZONE_UNI_RELEASED_BEGIN_CODE); // Uni-drag on release... if (this.zone.codeUniReleasedDrag) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_RELEASED_DRAG_CODE : CS_ZONE_UNI_RELEASED_DRAG_CODE); } // End... s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_UNI_RELEASED_END_CODE : CS_ZONE_UNI_RELEASED_END_CODE); } /* // Press.. if (this.zone.enableSecondFinger) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_PRESS_CODE : CS_ZONE_MULTI_PRESS_CODE); } s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_PRESS_CODE : CS_ZONE_PRESS_CODE); // Release... if (this.zone.enableSecondFinger) { s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_RELEASE_CODE : CS_ZONE_MULTI_RELEASE_CODE); } s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_RELEASE_CODE : CS_ZONE_RELEASE_CODE); */ bool prevTapSection = false; // Multi-touch taps... if (this.zone.enableSecondFinger) { if (this.zone.codeMultiDoubleTap) { prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_DOUBLE_TAP_CODE : CS_ZONE_MULTI_DOUBLE_TAP_CODE); } if (this.zone.codeSimpleMultiTap) { if (prevTapSection) s += ZONE_TAP_ELSE_CODE; else prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_SIMPLE_MULTI_TAP_CODE : CS_ZONE_SIMPLE_MULTI_TAP_CODE); } else if (this.zone.codeMultiSingleTap) { if (prevTapSection) s += ZONE_TAP_ELSE_CODE; else prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_MULTI_SINGLE_TAP_CODE : CS_ZONE_MULTI_SINGLE_TAP_CODE); } } // Single finger taps... if (this.zone.codeDoubleTap) { if (prevTapSection) s += ZONE_TAP_ELSE_CODE; else prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_DOUBLE_TAP_CODE : CS_ZONE_DOUBLE_TAP_CODE); } if (this.zone.codeSimpleTap) { if (prevTapSection) s += ZONE_TAP_ELSE_CODE; else prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_SIMPLE_TAP_CODE : CS_ZONE_SIMPLE_TAP_CODE); } else if (this.zone.codeSingleTap) { if (prevTapSection) s += ZONE_TAP_ELSE_CODE; else prevTapSection = true; s += this.AddaptString(this.cfg.jsMode ? JS_ZONE_SINGLE_TAP_CODE : CS_ZONE_SINGLE_TAP_CODE); } if (prevTapSection) s += this.AddaptString(ZONE_TAP_END_CODE); return s; } } // ------------- public string GenLayoutCode() { if (this.stick != null) { if (this.stick.codeCustomLayout) return this.AddaptString(this.cfg.jsMode ? JS_STICK_LAYOUT_CODE : CS_STICK_LAYOUT_CODE); else return ""; } else { if (this.zone.codeCustomLayout) return this.AddaptString(this.cfg.jsMode ? JS_ZONE_LAYOUT_CODE : CS_ZONE_LAYOUT_CODE); else return ""; } } // ----------- public string GenCustomGUICode() { if (this.stick != null) { if (this.stick.codeCustomGUI) return this.AddaptString(this.cfg.jsMode ? JS_STICK_GUI_DRAW_CODE : CS_STICK_GUI_DRAW_CODE); else return ""; } else { if (this.zone.codeCustomGUI) return this.AddaptString(this.cfg.jsMode ? JS_ZONE_GUI_DRAW_CODE : CS_ZONE_GUI_DRAW_CODE); else return ""; } } // ------------------- static public string CamelCase(string s) { string o = ""; bool lastWasSpace = false; for (int i = 0; i < s.Length; ++i) { char c = s[i]; if (ILLEGAL_CHARS.IndexOf(c) >= 0) lastWasSpace = true; else { if (o.Length == 0) o += c.ToString().ToLower(); else if (lastWasSpace) o += c.ToString().ToUpper(); else o += c.ToString().ToLower(); lastWasSpace = false; } } return o; } // --------------- static public string ReplaceIllegalChars(string s, string illegalChars, string replacement) { string o = ""; for (int i = 0; i < s.Length; ++i) { char c = s[i]; if (illegalChars.IndexOf(c) >= 0) o += replacement; else o += c; } return o; } } // ------------------- static public string ClipStr(string s, int maxLines, int maxChars = 16383) { bool broken = false; string o = ""; for (int i = 0; i < s.Length; ++i) { char c = s[i]; o += c; if (c == '\n') { if (--maxLines <= 0) { broken = true; break; } } if (--maxChars <= 0) { broken = true; break; } } if (broken) o += "(...)"; return o; } // ----------------------- // Strings // ----------------------- public const string SEPARATOR = "\n\n", CTRL_VAR_HEADER = "// ----------------------\n" + "// Controller Variable \n" + "// ----------------------\n" + "\n", JS_CTRL_VAR_DECL = "public\tvar %justctrl%\t: TouchController;\n", CS_CTRL_VAR_DECL = "public\tTouchController\t%justctrl%;\n", CONST_HEADER = "// ----------------------\n" + "// Constants\n" + "// ----------------------\n" + "\n", JS_PRIVATE_CONST_DECL = "private static var %const%\t: int = %id%;\n", JS_PUBLIC_CONST_DECL = "public static var %const%\t: int = %id%;\n", CS_PRIVATE_CONST_DECL = "private const int %const%\t= %id%;\n", CS_PUBLIC_CONST_DECL = "public const int %const%\t= %id%;\n", START_HEADER = "// ----------------------\n" + "// Start()\n" + "// ----------------------\n" + "\n", JS_START_BEGIN = "function Start() : void\n\t{\n", CS_START_BEGIN = "void Start()\n\t{\n", JS_START_END = "\t}\n\n", CS_START_END = "\t}\n\n", MANUAL_INIT_COMMENT = "\t// Manual init...\n\n", JS_MANUAL_INIT = MANUAL_INIT_COMMENT + "\t%ctrl%.InitController();\n", CS_MANUAL_INIT = MANUAL_INIT_COMMENT + "\t%ctrl%.InitController();\n", UPDATE_HEADER = "// ----------------------\n" + "// Update()\n" + "// ----------------------\n" + "\n", JS_UPDATE_BEGIN = "function Update() : void\n" + "\t{\n" + "\tif (%ctrl% != null)\n" + "\t\t{\n" + "", CS_UPDATE_BEGIN = "void Update()\n" + "\t{\n" + "\tif (%ctrl% != null)\n" + "\t\t{\n" + "", JS_UPDATE_END = "\t\t}\n" + "\t}\n\n", CS_UPDATE_END = "\t\t}\n" + "\t}\n\n", MANUAL_POLL_COMMENT = "\t\t// Manual poll...\n\n", JS_MANUAL_POLL = MANUAL_POLL_COMMENT + "\t\t%ctrl%.PollController();\n", CS_MANUAL_POLL = MANUAL_POLL_COMMENT + "\t\t%ctrl%.PollController();\n", MANUAL_UPDATE_COMMENT = "\t\t// Manual update...\n\n", JS_MANUAL_UPDATE = MANUAL_UPDATE_COMMENT + "\t\t%ctrl%.UpdateController();\n", CS_MANUAL_UPDATE = MANUAL_UPDATE_COMMENT + "\t\t%ctrl%.UpdateController();\n", JS_LAYOUT_CODE_BEGIN = "\t\tif (%ctrl%.LayoutChanged())\n" + "\t\t\t{\t\n" + "\t\t\tvar guiScreenRect\t: Rect\t= %ctrl%.GetScreenEmuRect(false);\n" + "\t\t\tvar camViewportRect\t: Rect\t= %ctrl%.GetScreenEmuRect(true);\n" + "\t\t\t\t\n" + "\n", CS_LAYOUT_CODE_BEGIN = "\t\tif (%ctrl%.LayoutChanged())\n" + "\t\t\t{\t\n" + "\t\t\tRect guiScreenRect \t\t= %ctrl%.GetScreenEmuRect(false);\n" + "\t\t\tRect camViewportRect\t= %ctrl%.GetScreenEmuRect(true);\n" + "\t\t\t\t\n" + "\n", JS_LAYOUT_CODE_END = "\t\t\t// End of custom layout.\n" + "\t\n" + "\t\t\t%ctrl%.LayoutChangeHandled();\n" + "\t\t\t}\n", CS_LAYOUT_CODE_END = "\t\t\t// End of custom layout.\n" + "\t\n" + "\t\t\t%ctrl%.LayoutChangeHandled();\n" + "\t\t\t}\n", ONGUI_HEADER = "// ----------------------\n" + "// OnGUI()\n" + "// ----------------------\n" + "\n", JS_ONGUI_BEGIN = "function OnGUI() : void\n" + "\t{\n" + "\tif (%ctrl% != null)\n" + "\t\t{\n" + "", CS_ONGUI_BEGIN = "void OnGUI()\n" + "\t{\n" + "\tif (%ctrl% != null)\n" + "\t\t{\n" + "", JS_ONGUI_END = "\t\t}\n" + "\t}\n\n", CS_ONGUI_END = "\t\t}\n" + "\t}\n\n", MANUAL_GUI_COMMENT = "\t\t// Manually draw controller GUI...\n\n", JS_MANUAL_DRAW_GUI = MANUAL_GUI_COMMENT + "\t\t%ctrl%.DrawControllerGUI();\n", CS_MANUAL_DRAW_GUI = MANUAL_GUI_COMMENT + "\t\t%ctrl%.DrawControllerGUI();\n", VAR_DECL_HEADER = "\t\t// ----------------------\n" + "\t\t// Stick and Zone Variables\n" + "\t\t// ----------------------\n" + "\n", VAR_DECL_INDENT = "\t\t", JS_STICK_VAR_DECL = VAR_DECL_INDENT + "var %var%\t: %type%\t= %ctrl%.GetStick(%const%);\n", JS_ZONE_VAR_DECL = VAR_DECL_INDENT + "var %var%\t: %type%\t= %ctrl%.GetZone(%const%);\n", CS_STICK_VAR_DECL = VAR_DECL_INDENT + "%type%\t%var%\t= %ctrl%.GetStick(%const%);\n", CS_ZONE_VAR_DECL = VAR_DECL_INDENT + "%type%\t%var%\t= %ctrl%.GetZone(%const%);\n", LAYOUT_CODE_HEADER = "\t\t// ----------------------\n" + "\t\t// Custom Layout Code\n" + "\t\t// ----------------------\n" + "\n", LAYOUT_INDENT = "\t\t\t", JS_STICK_LAYOUT_CODE = "\t\t\t// -----------------\n" + "\t\t\t// \'%name%\' Stick Layout\n" + "\t\t\t// -----------------\n" + "\t\n" + "\t\t\tvar S_PREFIX_Rect\t: Rect\t= STICK_VAR.GetRect();\n" + "\n" + "\t\t\t// (Modify or replace automatic rect here!)\n" + "\n" + "\t\t\tSTICK_VAR.SetRect(S_PREFIX_Rect);\n" + "\n" + "\t\t\t\n", CS_STICK_LAYOUT_CODE = "\t\t\t// -----------------\n" + "\t\t\t// \'%name%\' Stick Layout\n" + "\t\t\t// -----------------\n" + "\t\n" + "\t\t\tRect S_PREFIX_Rect = STICK_VAR.GetRect();\n" + "\t\t\t\n" + "\t\t\t// (Modify or replace automatic rect here!)\n" + "\t\t\t\n" + "\t\t\tSTICK_VAR.SetRect(S_PREFIX_Rect);\n" + "\n" + "\t\t\t\n", JS_ZONE_LAYOUT_CODE = "\t\t\t// -----------------\n" + "\t\t\t// \'%name%\' Zone Layout\n" + "\t\t\t// -----------------\n" + "\n" + "\t\t\tvar Z_PREFIX_Rect\t: Rect\t= ZONE_VAR.GetRect();\n" + "\n" + "\t\t\t// (Modify or replace automatic rect here!)\n" + "\n" + "\t\t\tZONE_VAR.SetRect(Z_PREFIX_Rect);\n" + "\n" + "\n", CS_ZONE_LAYOUT_CODE = "\t\t\t// -----------------\n" + "\t\t\t// \'%name%\' Zone Layout\n" + "\t\t\t// -----------------\n" + "\t\t\t\n" + "\t\t\tRect Z_PREFIX_Rect = ZONE_VAR.GetRect();\n" + "\n" + "\t\t\t// (Modify or replace automatic rect here!)\n" + "\n" + "\t\t\tZONE_VAR.SetRect(Z_PREFIX_Rect);\n" + "\n" + "\n", INPUT_CODE_HEADER = "\t\t// ----------------------\n" + "\t\t// Input Handling Code\n" + "\t\t// ----------------------\n" + "\n", INPUT_INDENT = "\t\t", STICK_INPUT_CODE_HEADER = INPUT_INDENT + "// ----------------\n" + INPUT_INDENT + "// Stick \'%name%\'...\n" + INPUT_INDENT + "// ----------------\n" + INPUT_INDENT + "\n", CS_STICK_CODE = INPUT_INDENT + "if (%var%.Pressed())\n" + INPUT_INDENT + "\t{" + "\n" + INPUT_INDENT + "\tVector2\t%prefix%Vec\t\t\t\t= %var%.GetVec();" + "\n" + INPUT_INDENT + "\tfloat\t%prefix%Tilt\t\t\t= %var%.GetTilt();" + "\n" + INPUT_INDENT + "\tfloat\t%prefix%Angle\t\t\t= %var%.GetAngle();" + "\n" + INPUT_INDENT + "\tTouchStick.StickDir\t%prefix%Dir\t= %var%.GetDigitalDir(true);" + "\n" + INPUT_INDENT + "\tVector3\t%prefix%WorldVec\t\t= %var%.GetVec3d(false, 0);" + "\n" + INPUT_INDENT + "\t" + "\n" + INPUT_INDENT + "\t// Your code here." + "\n" + INPUT_INDENT + "\t}" + "\n" + "\n" + //"\telse" + "\n" + //"\t\t{" + "\n" + //"\t\t// " + "\n" + //"\t\t}" + "\n" + "", JS_STICK_CODE = INPUT_INDENT + "if (%var%.Pressed())\n" + INPUT_INDENT + "\t{" + "\n" + INPUT_INDENT + "\tvar %prefix%Vec\t\t\t\t: Vector2\t= %var%.GetVec();" + "\n" + INPUT_INDENT + "\tvar %prefix%Tilt\t\t\t: float\t= %var%.GetTilt();" + "\n" + INPUT_INDENT + "\tvar %prefix%Angle\t\t\t: float\t= %var%.GetAngle();" + "\n" + INPUT_INDENT + "\tvar %prefix%Dir\t: TouchStick.StickDir\t= %var%.GetDigitalDir(true);" + "\n" + INPUT_INDENT + "\tvar %prefix%WorldVec\t\t: Vector3\t= %var%.GetVec3d(false, 0);" + "\n" + INPUT_INDENT + "\t" + "\n" + INPUT_INDENT + "\t// Your code here." + "\n" + INPUT_INDENT + "\t}" + "\n" + //"\telse" + "\n" + //"\t\t{" + "\n" + //"\t\t// " + "\n" + //"\t\t}" + "\n" + "\n" + "", ZONE_INPUT_CODE_HEADER = INPUT_INDENT + "// ----------------\n" + INPUT_INDENT + "// Zone \'%name%\'...\n" + INPUT_INDENT + "// ----------------\n" + INPUT_INDENT + "\n", CS_ZONE_MULTI_JUST_PRESSED_CODE = "\t\tif (ZONE_VAR.JustMultiPressed())\n" + "\t\t\t{\n" + "\t\t\tVector2 Z_PREFIX_MultiPressStartPos\t= ZONE_VAR.GetMultiStartPos(TouchCoordSys.SCREEN_PX);\n" + "\t\t\t\n" + "\t\t\t}\n" + "\t\t\t\n", CS_ZONE_UNI_JUST_PRESSED_CODE = "\t\tif (ZONE_VAR.JustUniPressed())\n" + "\t\t\t{\n" + "\t\t\tVector2 Z_PREFIX_PressStartPos\t= ZONE_VAR.GetUniStartPos(TouchCoordSys.SCREEN_PX);\n" + "\n" + "\t\t\t}\n" + "\t\t\t\n", CS_ZONE_MULTI_PRESSED_BEGIN_CODE = "\t\t// Multi-Pressed...\n" + "\t\t\n" + "\t\tif (ZONE_VAR.MultiPressed())\n" + "\t\t\t{\n" + "\t\t\tfloat\tZ_PREFIX_MultiDur\t\t\t= ZONE_VAR.GetMultiTouchDuration();\n" + "\t\t\tVector2\tZ_PREFIX_MultiPos\t\t\t= ZONE_VAR.GetMultiPos();\n" + "\t\t\tVector2\tZ_PREFIX_MultiDragDelta\t\t= ZONE_VAR.GetMultiDragDelta();\n" + "\t\t\tVector2\tZ_PREFIX_MultiRawDragDelta\t= ZONE_VAR.GetMultiDragDelta(true);\n" + "\n" + "\n", CS_ZONE_JUST_MULTI_DRAGGED_CODE = "\t\t\t// Multi-touch drag...\n" + "\t\t\t\t\n" + "\t\t\tif (ZONE_VAR.JustMultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", CS_ZONE_MULTI_DRAGGED_CODE = "\t\t\tif (ZONE_VAR.MultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", CS_ZONE_JUST_TWISTED_CODE = "\t\t\t// Just Twisted...\n" + "\n" + "\t\t\tif (ZONE_VAR.JustTwisted())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", CS_ZONE_TWISTED_CODE = "\t\t\t// Twisted...\n" + "\n" + "\t\t\tif (ZONE_VAR.Twisted())\n" + "\t\t\t\t{\n" + "\t\t\t\tfloat\tZ_PREFIX_TwistDelta\t= ZONE_VAR.GetTwistDelta();\n" + "\t\t\t\tfloat\tZ_PREFIX_TwistTotal\t= ZONE_VAR.GetTotalTwist();\n" + " \n" + "\t\t\t\t}\n" + "\n", CS_ZONE_JUST_PINCHED_CODE = "\t\t\t// Just Pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.JustPinched())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", CS_ZONE_PINCHED_CODE = "\t\t\t// Pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.Pinched())\n" + "\t\t\t\t{\n" + "\t\t\t\tfloat\tZ_PREFIX_PinchRelScale\t= ZONE_VAR.GetPinchRelativeScale();\n" + "\t\t\t\tfloat\tZ_PREFIX_PinchAbsScale\t= ZONE_VAR.GetPinchScale();\n" + "\t\t\t\tfloat\tZ_PREFIX_FingerDist\t\t= ZONE_VAR.GetPinchDist();\n" + "\n" + "\t\t\t\t}\n" + "\n", CS_ZONE_MULTI_PRESSED_END_CODE = "\t\t\t}\n" + "\t\t\n", CS_ZONE_UNI_PRESSED_BEGIN_CODE = "\t\t// Uni-touch pressed...\n" + "\t\t\t\n" + "\t\tif (ZONE_VAR.UniPressed())\n" + "\t\t\t{\n" + "\t\t\tfloat\tZ_PREFIX_UniDur\t\t\t\t= ZONE_VAR.GetUniTouchDuration();\n" + "\t\t\tVector2\tZ_PREFIX_UniPos\t\t\t\t= ZONE_VAR.GetUniPos();\n" + "\t\t\tVector2\tZ_PREFIX_UniDragDelta\t\t= ZONE_VAR.GetUniDragDelta();\n" + "\t\t\tVector2\tZ_PREFIX_UniRawDragDelta\t= ZONE_VAR.GetUniDragDelta(true);\n" + "\n" + "\n", CS_ZONE_JUST_UNI_DRAGGED_CODE = "\t\t\t// Just Uni-touch dragged...\n" + "\t\t\t\t\n" + "\t\t\tif (ZONE_VAR.JustUniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", CS_ZONE_UNI_DRAGGED_CODE = "\t\t\t// Uni-Touch drag...\n" + "\n" + "\t\t\tif (ZONE_VAR.UniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n", CS_ZONE_UNI_PRESSED_END_CODE = "\t\t\t}\n" + "\n" + "\n", CS_ZONE_MULTI_RELEASED_BEGIN_CODE = "\t\t// Multi-Touch Just Released\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiReleased())\n" + "\t\t\t{\n" + "\t\t\tVector2\tZ_PREFIX_MultiRelStartPos\t= ZONE_VAR.GetReleasedMultiStartPos();\n" + "\t\t\tVector2\tZ_PREFIX_MultiRelEndPos\t\t= ZONE_VAR.GetReleasedMultiEndPos();\n" + "\t\t\tint \tZ_PREFIX_MultiRelStartBox\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedMultiStartPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\t\t\tint \tZ_PREFIX_MultiRelEndBox\t\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedMultiEndPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\n" + "\t\t\tVector2\tZ_PREFIX_MultiRelDragVel\t= ZONE_VAR.GetReleasedMultiDragVel();\n" + "\t\t\tVector2 Z_PREFIX_MultiRelDragVec\t= ZONE_VAR.GetReleasedMultiDragVec();\n" + "\n", CS_ZONE_MULTI_RELEASED_DRAG_CODE = "\t\t\t// Released multi-touch was dragged...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedMultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", CS_ZONE_RELEASED_TWIST_CODE = "\t\t\t// Released multi-touch was twisted...\n" + "\t\t\n" + "\t\t\tif (ZONE_VAR.ReleasedTwisted())\n" + "\t\t\t\t{\n" + "\t\t\t\tfloat\tZ_PREFIX_RelTwistAngle\t= ZONE_VAR.GetReleasedTwistAngle();\n" + "\t\t\t\tfloat\tZ_PREFIX_RelTwistVel\t\t= ZONE_VAR.GetReleasedTwistVel();\n" + "\n" + "\t\t\t\t}\n" + "\n", CS_ZONE_RELEASED_PINCH_CODE = "\t\t\t// Released multi-touch was pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedPinched())\n" + "\t\t\t\t{\n" + "\t\t\t\tfloat\tZ_PREFIX_RelPinchStartDist\t= ZONE_VAR.GetReleasedPinchStartDist();\n" + "\t\t\t\tfloat\tZ_PREFIX_RelPinchEndDist\t\t= ZONE_VAR.GetReleasedPinchEndDist();\n" + "\t\t\t\tfloat\tZ_PREFIX_RelPinchScale\t\t= ZONE_VAR.GetReleasedPinchScale();\n" + "\n" + "\t\t\t\t}\n" + "\t\n", CS_ZONE_MULTI_RELEASED_END_CODE = "\t\t\t}\n" + "\t\t\n" + "\t\t\n", CS_ZONE_UNI_RELEASED_BEGIN_CODE = "\t\t// Uni-Touch Just Released\n" + "\n" + "\t\tif (ZONE_VAR.JustUniReleased())\n" + "\t\t\t{\n" + "\t\t\tVector2\tZ_PREFIX_UniRelStartPos\t= ZONE_VAR.GetReleasedUniStartPos();\n" + "\t\t\tVector2\tZ_PREFIX_UniRelEndPos\t= ZONE_VAR.GetReleasedUniEndPos();\n" + "\t\t\tint \tZ_PREFIX_UniRelStartBox\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedUniStartPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\t\t\tint \tZ_PREFIX_UniRelEndBox\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedUniEndPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\n" + "\t\t\tVector2\tZ_PREFIX_UniRelDragVel\t= ZONE_VAR.GetReleasedUniDragVel();\n" + "\t\t\tVector2 Z_PREFIX_UniRelDragVec\t= ZONE_VAR.GetReleasedUniDragVec();\n" + "\t\t\t\t\t\n" + "\n", CS_ZONE_UNI_RELEASED_DRAG_CODE = "\t\t\t// Released uni-touch was dragged...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedUniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\t\n", CS_ZONE_UNI_RELEASED_END_CODE = "\t\t\t}\n" + "\n" + "\n", CS_ZONE_SIMPLE_MULTI_TAP_CODE = "\t\t// Simple multi-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiTapped())\n" + "\t\t\t{\n" + "\t\t\tVector2\tZ_PREFIX_MultiTapPos\t= ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\t\n", CS_ZONE_MULTI_DOUBLE_TAP_CODE = "\t\t// Double multi-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiDoubleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tVector2\tZ_PREFIX_MultiDblTapPos = ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\n", CS_ZONE_MULTI_SINGLE_TAP_CODE = "\t\t// Single multi-finger tap (delayed)...\n" + "\t\n" + "\t\tif (ZONE_VAR.JustMultiSingleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tVector2\tZ_PREFIX_MultiTapPos\t= ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\n", CS_ZONE_SIMPLE_TAP_CODE = "\t\t// Simple one-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustTapped())\n" + "\t\t\t{\n" + "\t\t\tVector2\tZ_PREFIX_TapPos\t= ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", CS_ZONE_DOUBLE_TAP_CODE = "\t\t// Double one-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustDoubleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tVector2\tZ_PREFIX_DblTapPos = ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", CS_ZONE_SINGLE_TAP_CODE = "\t\t// Single one-finger tap (delayed)...\n" + "\t\n" + "\t\tif (ZONE_VAR.JustSingleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tVector2\tZ_PREFIX_TapPos\t= ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", JS_ZONE_MULTI_JUST_PRESSED_CODE = "\t\tif (ZONE_VAR.JustMultiPressed())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_MultiPressStartPos\t: Vector2\t= ZONE_VAR.GetMultiStartPos(TouchCoordSys.SCREEN_PX);\n" + "\t\t\t\n" + "\t\t\t}\n" + "\t\t\t\n", JS_ZONE_UNI_JUST_PRESSED_CODE = "\t\tif (ZONE_VAR.JustUniPressed())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_PressStartPos\t: Vector2\t= ZONE_VAR.GetUniStartPos(TouchCoordSys.SCREEN_PX);\n" + "\n" + "\t\t\t}\n" + "\t\t\t\n", JS_ZONE_MULTI_PRESSED_BEGIN_CODE = "\t\t// Multi-Pressed...\n" + "\t\t\n" + "\t\tif (ZONE_VAR.MultiPressed())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_MultiDur\t\t\t: float\t\t= ZONE_VAR.GetMultiTouchDuration();\n" + "\t\t\tvar Z_PREFIX_MultiPos\t\t\t: Vector2\t= ZONE_VAR.GetMultiPos();\n" + "\t\t\tvar Z_PREFIX_MultiDragDelta\t\t: Vector2\t= ZONE_VAR.GetMultiDragDelta();\n" + "\t\t\tvar Z_PREFIX_MultiRawDragDelta\t: Vector2\t= ZONE_VAR.GetMultiDragDelta(true);\n" + "\n" + "\n", JS_ZONE_JUST_MULTI_DRAGGED_CODE = "\t\t\t// Just Multi-touch dragged...\n" + "\t\t\t\t\n" + "\t\t\tif (ZONE_VAR.JustMultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", JS_ZONE_MULTI_DRAGGED_CODE = "\t\t\t// Multi-touch drag...\n" + "\n" + "\t\t\tif (ZONE_VAR.MultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", JS_ZONE_JUST_TWISTED_CODE = "\t\t\t// Just Twisted...\n" + "\n" + "\t\t\tif (ZONE_VAR.JustTwisted())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", JS_ZONE_TWISTED_CODE = "\t\t\t// Twisted...\n" + "\n" + "\t\t\tif (ZONE_VAR.Twisted())\n" + "\t\t\t\t{\n" + "\t\t\t\tvar Z_PREFIX_TwistDelta\t: float\t= ZONE_VAR.GetTwistDelta();\n" + "\t\t\t\tvar Z_PREFIX_TwistTotal\t: float\t= ZONE_VAR.GetTotalTwist();\n" + " \n" + "\t\t\t\t}\n" + "\n", JS_ZONE_JUST_PINCHED_CODE = "\t\t\t// Just Pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.JustPinched())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", JS_ZONE_PINCHED_CODE = "\t\t\t// Pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.Pinched())\n" + "\t\t\t\t{\n" + "\t\t\t\tvar Z_PREFIX_PinchRelScale\t: float\t= ZONE_VAR.GetPinchRelativeScale();\n" + "\t\t\t\tvar Z_PREFIX_PinchAbsScale\t: float\t= ZONE_VAR.GetPinchScale();\n" + "\t\t\t\tvar Z_PREFIX_FingerDist\t\t: float = ZONE_VAR.GetPinchDist();\n" + "\n" + "\t\t\t\t}\n" + "\n", JS_ZONE_MULTI_PRESSED_END_CODE = "\t\t\t}\n" + "\n" + "\t\t\n", JS_ZONE_UNI_PRESSED_BEGIN_CODE = "\t\t// Uni-touch pressed...\n" + "\t\t\t\n" + "\t\tif (ZONE_VAR.UniPressed())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_UniDur\t\t\t: float\t\t= ZONE_VAR.GetUniTouchDuration();\n" + "\t\t\tvar Z_PREFIX_UniPos\t\t\t: Vector2\t= ZONE_VAR.GetUniPos();\n" + "\t\t\tvar Z_PREFIX_UniDragDelta\t: Vector2\t= ZONE_VAR.GetUniDragDelta();\n" + "\t\t\tvar Z_PREFIX_UniRawDragDelta\t: Vector2\t= ZONE_VAR.GetUniDragDelta(true);\n" + "\n" + "\n", JS_ZONE_JUST_UNI_DRAGGED_CODE = "\t\t\t// Just Uni-touch dragged...\n" + "\t\t\t\t\n" + "\t\t\tif (ZONE_VAR.JustUniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\t\t\t\t\n", JS_ZONE_UNI_DRAGGED_CODE = "\t\t\t// Uni-Touch drag...\n" + "\n" + "\t\t\tif (ZONE_VAR.UniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n", JS_ZONE_UNI_PRESSED_END_CODE = "\t\t\t}\t\t\t\t\t\t\t\n" + "\n" + "\n", JS_ZONE_MULTI_RELEASED_BEGIN_CODE = "\t\t// Multi-Touch Just Released\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiReleased())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_MultiRelStartPos\t: Vector2\t= ZONE_VAR.GetReleasedMultiStartPos();\n" + "\t\t\tvar Z_PREFIX_MultiRelEndPos\t\t: Vector2\t= ZONE_VAR.GetReleasedMultiEndPos();\n" + "\t\t\tvar Z_PREFIX_MultiRelStartBox\t: int\t\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedMultiStartPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\t\t\tvar Z_PREFIX_MultiRelEndBox\t\t: int\t\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedMultiEndPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\n" + "\t\t\tvar Z_PREFIX_MultiRelDragVel\t: Vector2\t= ZONE_VAR.GetReleasedMultiDragVel();\n" + "\t\t\tvar Z_PREFIX_MultiRelDragVec\t: Vector2\t= ZONE_VAR.GetReleasedMultiDragVec();\n" + "\n" + "\n", JS_ZONE_MULTI_RELEASED_DRAG_CODE = "\t\t\t// Released multi-touch was dragged...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedMultiDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n" + "\n", JS_ZONE_RELEASED_TWIST_CODE = "\t\t\t// Released multi-touch was twisted...\n" + "\t\t\n" + "\t\t\tif (ZONE_VAR.ReleasedTwisted())\n" + "\t\t\t\t{\n" + "\t\t\t\tvar Z_PREFIX_RelTwistAngle\t: float\t= ZONE_VAR.GetReleasedTwistAngle();\n" + "\t\t\t\tvar Z_PREFIX_RelTwistVel\t: float\t= ZONE_VAR.GetReleasedTwistVel();\n" + "\n" + "\t\t\t\t}\n" + "\n", JS_ZONE_RELEASED_PINCH_CODE = "\t\t\t// Released multi-touch was pinched...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedPinched())\n" + "\t\t\t\t{\n" + "\t\t\t\tvar\tZ_PREFIX_RelPinchStartDist\t: float\t= ZONE_VAR.GetReleasedPinchStartDist();\n" + "\t\t\t\tvar Z_PREFIX_RelPinchEndDist\t: float\t= ZONE_VAR.GetReleasedPinchEndDist();\n" + "\t\t\t\tvar Z_PREFIX_RelPinchScale\t\t: float\t= ZONE_VAR.GetReleasedPinchScale();\n" + "\n" + "\t\t\t\t}\n" + "\t\n", JS_ZONE_MULTI_RELEASED_END_CODE = "\t\t\t}\n" + "\t\t\n" + "\t\t\n", JS_ZONE_UNI_RELEASED_BEGIN_CODE = "\t\t// Uni-Touch Just Released\n" + "\n" + "\t\tif (ZONE_VAR.JustUniReleased())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_UniRelStartPos\t: Vector2\t= ZONE_VAR.GetReleasedUniStartPos();\n" + "\t\t\tvar Z_PREFIX_UniRelEndPos\t: Vector2\t= ZONE_VAR.GetReleasedUniEndPos();\n" + "\t\t\tvar Z_PREFIX_UniRelStartBox\t: int\t\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedUniStartPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\t\t\tvar Z_PREFIX_UniRelEndBox\t: int\t\t= TouchZone.GetBoxPortion(2, 2, ZONE_VAR.GetReleasedUniEndPos(TouchCoordSys.SCREEN_NORMALIZED)); \n" + "\n" + "\t\t\tvar Z_PREFIX_UniRelDragVel\t: Vector2\t= ZONE_VAR.GetReleasedUniDragVel();\n" + "\t\t\tvar Z_PREFIX_UniRelDragVec\t: Vector2\t= ZONE_VAR.GetReleasedUniDragVec();\n" + "\t\t\t\t\t\n" + "\n", JS_ZONE_UNI_RELEASED_DRAG_CODE = "\t\t\t// Released uni-touch was dragged...\n" + "\n" + "\t\t\tif (ZONE_VAR.ReleasedUniDragged())\n" + "\t\t\t\t{\n" + "\t\t\t\t}\n", JS_ZONE_UNI_RELEASED_END_CODE = "\t\t\t}\n" + "\n" + "\n", ZONE_TAP_ELSE_CODE = "\t\telse \n" + "\n", ZONE_TAP_END_CODE = "\n" + "\n" + "\n", JS_ZONE_SIMPLE_MULTI_TAP_CODE = "\t\t// Simple multi-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiTapped())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_MultiSimpleTapPos\t: Vector2\t= ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\t\n", JS_ZONE_MULTI_DOUBLE_TAP_CODE = "\t\t// Double multi-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustMultiDoubleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tvar Z_PREFIX_MultiDblTapPos\t: Vector2\t= ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\n", JS_ZONE_MULTI_SINGLE_TAP_CODE = "\t\t// Single multi-finger tap (delayed)...\n" + "\t\n" + "\t\tif (ZONE_VAR.JustMultiSingleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tvar Z_PREFIX_MultiTapPos\t: Vector2\t= ZONE_VAR.GetMultiTapPos();\n" + "\n" + "\t\t\t}\n", JS_ZONE_SIMPLE_TAP_CODE = "\t\t// Simple one-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustTapped())\n" + "\t\t\t{\n" + "\t\t\tvar Z_PREFIX_SimpleTapPos\t: Vector2\t= ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", JS_ZONE_DOUBLE_TAP_CODE = "\t\t// Double one-finger tap...\n" + "\n" + "\t\tif (ZONE_VAR.JustDoubleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tvar Z_PREFIX_DblTapPos\t: Vector2\t= ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", JS_ZONE_SINGLE_TAP_CODE = "\t\t// Single one-finger tap (delayed)...\n" + "\t\n" + "\t\tif (ZONE_VAR.JustSingleTapped())\n" + "\t\t\t{\t\t\n" + "\t\t\tvar Z_PREFIX_TapPos\t: Vector2\t= ZONE_VAR.GetTapPos();\n" + "\n" + "\t\t\t}\n", CUSTOM_GUI_CODE_HEADER = "\t// ----------------------\n" + "\t// Custom GUI Code\n" + "\t// ----------------------\n" + "\n", GUI_INDENT = "\t\t", JS_STICK_GUI_DRAW_CODE = GUI_INDENT + "// Draw custom GUI for \'%name%\' Stick" + "\n" + GUI_INDENT + "\n" + GUI_INDENT + "if (!%var%.DefaultGUIEnabled())" + "\n" + GUI_INDENT + "\t{" + "\n" + GUI_INDENT + "\tvar %prefix%BaseRect\t: Rect\t\t= %var%.GetBaseDisplayRect(true);" + "\n" + GUI_INDENT + "\tvar %prefix%HatRect\t: Rect\t\t= %var%.GetHatDisplayRect(true);" + "\n" + GUI_INDENT + "\tvar %prefix%BaseColor\t: Color\t\t= %var%.GetBaseColor();" + "\n" + GUI_INDENT + "\tvar %prefix%HatColor\t: Color\t\t= %var%.GetHatColor();" + "\n" + GUI_INDENT + "\tvar %prefix%GUIDepth\t: int\t\t= %var%.GetGUIDepth();" + "\n" + GUI_INDENT + "\tvar %prefix%BaseTex\t: Texture2D\t= %var%.GetBaseDisplayTex();" + "\n" + GUI_INDENT + "\tvar %prefix%HatTex\t: Texture2D\t= %var%.GetHatDisplayTex();" + "\n" + GUI_INDENT + "\tvar %prefix%Pressed\t: boolean\t= %var%.Pressed();" + "\n" + GUI_INDENT + "\tvar %prefix%Enabled\t: boolean\t= %var%.Enabled();" + "\n" + GUI_INDENT + "\n" + GUI_INDENT + "\t// (Your stick drawing code here.)" + "\n" + GUI_INDENT + "\t}" + GUI_INDENT + "\n" + "", CS_STICK_GUI_DRAW_CODE = GUI_INDENT + "// Draw custom GUI for \'%name%\' Stick" + "\n" + GUI_INDENT + "\n" + GUI_INDENT + "if (!%var%.DefaultGUIEnabled())" + "\n" + GUI_INDENT + "\t{" + "\n" + GUI_INDENT + "\tRect\t\t%prefix%BaseRect\t= %var%.GetBaseDisplayRect(true);" + "\n" + GUI_INDENT + "\tRect\t\t%prefix%HatRect\t= %var%.GetHatDisplayRect(true);" + "\n" + GUI_INDENT + "\tColor\t\t%prefix%BaseColor\t= %var%.GetBaseColor();" + "\n" + GUI_INDENT + "\tColor\t\t%prefix%HatColor\t= %var%.GetHatColor();" + "\n" + GUI_INDENT + "\tint\t\t\t%prefix%GUIDepth\t= %var%.GetGUIDepth();" + "\n" + GUI_INDENT + "\tTexture2D\t%prefix%BaseTex\t= %var%.GetBaseDisplayTex();" + "\n" + GUI_INDENT + "\tTexture2D\t%prefix%HatTex\t= %var%.GetHatDisplayTex();" + "\n" + GUI_INDENT + "\tbool\t\t%prefix%Pressed\t= %var%.Pressed();" + "\n" + GUI_INDENT + "\tbool\t\t%prefix%Enabled\t= %var%.Enabled();" + "\n" + GUI_INDENT + "\t" + "\n" + GUI_INDENT + "\t// (Your stick drawing code here.)" + "\n" + GUI_INDENT + "\t}" + "\n" + GUI_INDENT + "\n" + "", JS_ZONE_GUI_DRAW_CODE = GUI_INDENT + "// Draw custom GUI for \'%name%\' Zone" + "\n" + GUI_INDENT + "\n" + GUI_INDENT + "if (!%var%.DefaultGUIEnabled())" + "\n" + GUI_INDENT + "\t{" + "\n" + GUI_INDENT + "\tvar %prefix%BaseRect\t: Rect\t\t= %var%.GetDisplayRect(true);" + "\n" + GUI_INDENT + "\tvar %prefix%BaseColor\t: Color\t\t= %var%.GetColor();" + "\n" + GUI_INDENT + "\tvar %prefix%GUIDepth\t: int\t\t= %var%.GetGUIDepth();" + "\n" + GUI_INDENT + "\tvar %prefix%BaseTex\t: Texture2D\t= %var%.GetDisplayTex();" + "\n" + GUI_INDENT + "\tvar %prefix%Pressed\t: boolean\t= %var%.Pressed();" + "\n" + GUI_INDENT + "\tvar %prefix%Enabled\t: boolean\t= %var%.Enabled();" + "\n" + GUI_INDENT + "\t" + "\n" + GUI_INDENT + "\t// (Your zone drawing code here.)" + "\n" + GUI_INDENT + "\t}" + "\n" + GUI_INDENT + "\n" + "", CS_ZONE_GUI_DRAW_CODE = GUI_INDENT + "// Draw custom GUI for \'%name%\' Zone" + "\n" + GUI_INDENT + "\n" + GUI_INDENT + "if (!%var%.DefaultGUIEnabled())" + "\n" + GUI_INDENT + "\t{" + "\n" + GUI_INDENT + "\tRect\t\t%prefix%Rect\t\t= %var%.GetDisplayRect(true);" + "\n" + GUI_INDENT + "\tColor\t\t%prefix%Color\t\t= %var%.GetColor();" + "\n" + GUI_INDENT + "\tint\t\t\t%prefix%GUIDepth\t= %var%.GetGUIDepth();" + "\n" + GUI_INDENT + "\tTexture2D\t%prefix%Tex\t\t= %var%.GetDisplayTex();" + "\n" + GUI_INDENT + "\tbool\t\t%prefix%Pressed\t= %var%.UniPressed();" + "\n" + GUI_INDENT + "\tbool\t\t%prefix%Enabled\t= %var%.Enabled();" + "\n" + GUI_INDENT + "\t" + "\n" + GUI_INDENT + "\t// (Your zone drawing code here.)" + "\n" + GUI_INDENT + "\t}" + "\n" + GUI_INDENT + "\n" + "", BLANK_STR = ""; }

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