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BCE0044: unexpected char: 0xFEFF. error

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#pragma strict var fireballbullet : Transform; function Start () { } function Update () { if (Input.GetKeyUp("e")) { var bulletfire = Instantiate (fireballbullet,GameObject.Find("bullet_SpawnPoint").transform.position,Quaternion.identity); bulletfire.rigidbody.AddForce(transform.forward *500); } }

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