#pragma strict
var fireballbullet : Transform;
function Start () {
}
function Update ()
{
if (Input.GetKeyUp("e"))
{
var bulletfire = Instantiate (fireballbullet,GameObject.Find("bullet_SpawnPoint").transform.position,Quaternion.identity);
bulletfire.rigidbody.AddForce(transform.forward *500);
}
}
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