The script is :`using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
public Text countText;
public Text winText;
private Rigidbody rb;
private int score;
void Start ()
{
rb = GetComponent();
score = 0;
winText.text = "";
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ( "Pick Up"))
{
other.gameObject.SetActive (false);
score = score + 1;
SetCountText ();
score = 8
}
}
void SetCountText()
{
countText.text = "score: " + score (); // Error : the name 'score' does not exist in the context.
if (score >= 12)
{
winText.text = "You Win!";
}
}
}
`
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