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InvalidOperationException: Operation is not valid due to the current state of the object System

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1. create a GameObject and set a public param named color. 2. go to Scene and editor the color param with color picker. 3. then throw this error. While it I don't run the game. How can I fix it ? Or software error? In ver.5.3.4f1 I don't understand. And I don't run the game. InvalidOperationException: Operation is not valid due to the current state of the object System.Collections.Generic.Stack`1[System.Boolean].Pop () UnityEditor.EditorGUI.EndDisabledGroup () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:211) UnityEditor.EditorGUI+DisabledGroupScope.CloseScope () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:197) UnityEngine.GUI+Scope.Dispose () UnityEditor.Editor.OptimizedInspectorGUIImplementation (Rect contentRect) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:234) UnityEditor.GenericInspector.OnOptimizedInspectorGUI (Rect contentRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GenericInspector.cs:33) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1211) UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1028) UnityEditor.InspectorWindow.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:352) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) dev code is simple: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public Color color; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }

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