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UnityEngine.UI.Graphic.OnRebuildRequested () on debug mode

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Hi guys ! I got a issue while debuging with MonoDevelop C#. When I play my scene, everything is cool, no probleme, no error. When I activate the step by step debugging tool of Mono, the Debugger don't stop inside breakpoint (even into Start() function). Instead I've got an error in the Unity's Console : NullReferenceException: Object reference not set to an instance of an object UnityEngine.UI.Graphic.OnRebuildRequested () (at :/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:480) UnityEngine.UI.GraphicRebuildTracker.OnRebuildRequested () (at :/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/GraphicRebuildTracker.cs:33) UnityEngine.CanvasRenderer.RequestRefresh () (at :/buildslave/unity/build/artifacts/generated/common/modules/UI/CanvasRendererBindings.gen.cs:314) I happens just after the In App Purchased integration. Maybe it's related ! If you have any idea, please drop me a line ! It's complicated to debug only with debug.log :P

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