Hi all,
I'm working on architectural scenes in unity 5. My question is, what is the best practice for performance on mobile devices, ipads/iphone/androids...
Do you bake your lighting/textures using enlighten or do you use render to texture(R2T) in max (or equivalent) ? if you use R2T, do you use unity 5's standard material + directional light? or unlit texture?
also is it still worth using marmoset skyshop or has this become unnecessary now?
Thanks
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