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Screen position out of view frustum

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I know, this error again. I am getting this error, and i have checked all the other posts, but simply closing the Scene tab isn't working. neither is replacing the camera, creating a new C# file, etc. Occasionally i get this error right away, but it ALWAYS happens when the player bumps into the wall. the specific error is: "Screen position out of view frustum (screen pos 514.000000, 11.000000) (Camera rect 0 0 1004 541) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)" and occasionally i get: "IsNormalized (dir)" The only code where i reference the camera can be found below. //-----------------------------------CAMERA------------------------------------------// float hRot = Input.GetAxis ("Mouse X"); float vRot = -Input.GetAxis ("Mouse Y"); if ((mainCamera.GetComponent ().localEulerAngles.x < 90f) || (mainCamera.GetComponent ().localEulerAngles.x > 270f) || (mainCamera.GetComponent ().localEulerAngles.x >= 90f && mainCamera.GetComponent ().localEulerAngles.x <= 180f && vRot < 0f) || (mainCamera.GetComponent ().localEulerAngles.x >= 180f && mainCamera.GetComponent ().localEulerAngles.x <= 270f && vRot > 0f)) { // Locks the camera angle to 90 degrees up and 90 degrees down mainCamera.GetComponent ().Rotate (vRot * lookSpeed, 0, 0); // Rotates the camera up and down } else { mainCamera.GetComponent ().localEulerAngles = new Vector3 (mainCamera.GetComponent ().localEulerAngles.x, 0, 0); } this.gameObject.GetComponent ().Rotate (0, hRot * lookSpeed, 0); // Rotates the player left and right

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