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Unity3D mash

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Hello, I am trying to generate a Texture in runtime in Unity and set it to the mesh. But it does not work. The texture dont show up (?). Can anybody help me? My code: GameObject ekranprawy = GameObject.Find("ekranprawy"); // print(" znalaa " + ekranprawy.ToString()); MeshFilter viewedModelFilter = (MeshFilter)ekranprawy.gameObject.GetComponent(); // print(" znalaa2 " + viewedModelFilter.ToString()); print("mesh ma " + viewedModelFilter.sharedMesh.vertexCount); MeshRenderer rr = (MeshRenderer)ekranprawy.GetComponent(); // Material yourMaterial = (Material)Resources.Load("sciany.mtl", typeof(Material)); print("render ma " + rr.materials.Length + " matow"); Texture2D tex = new Texture2D(256, 256); for (int y = 0; y < 256; ++y) { for (int x = 0; x < 256; ++x) tex.SetPixel(x, y, new Color()); } for (int y = 0; y < 256; ++y) { for (int x = 0; x < 256; ++x) tex.SetPixel(x,y, new Color(Mathf.Sin(x * y), 0, 0)); } // yourMaterial.mainTexture = tex; // rr.sharedMaterial = yourMaterial; Material mta = new Material(Shader.Find("Diffuse")); rr.sharedMaterial = mta; rr.sharedMaterial.mainTexture = tex; rr.material = mta;

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