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uniform arrays, error during compiling the shader

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I'm working on Unity 5.4.0p2 for Windows 10 x64. I'm trying to pass 512 float uniforms using MaterialPropertyBlock.SetFloatArray() My uniform array on the shader side is: `float _Heights[512];` and here is how I set this array on the c# side: private MaterialPropertyBlock m_materialPropertyBlock; private MeshRenderer m_meshRenderer; private float[] m_heights; ... ... void Update() { m_materialPropertyBlock.SetFloatArray(m_heightsUniformId, m_heights); m_meshRenderer.SetPropertyBlock(m_materialPropertyBlock); } The problem is, that everything works fine on Samsung Galaxy SIII, but not on Samsung Galaxy S5. On S5 i have the following error (that appears in logcat, right after start) From Fragment Shader: Error: uniform variables in fragment shader do not fit in 224 vectors. I know, that max size of uniform array in Unity is 1024 (and this is internal restriction, not gles). So what is the problem? What am I doing wrong?

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