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NullReferenceExpection: Object reference not set to an instance of an object error.

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Hello. So i have been working on my script for movement for my character and untill recently, it was working just fine. here is the full error: NullReferenceException: Object reference not set to an instance of an object PlayerMovement.FixedUpdate () (at Assets/Character/Scripts/PlayerMovement.cs:32) Does anyone have any ideas on whats going on? Here is the script: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float speed = 6f; Vector3 movement; Rigidbody playerrigidbody; bool IsFlying = false; public float mousesensetivity = 2f; void Start () { playerrigidbody = GetComponent(); } // Update is called once per frame void FixedUpdate () { // rotation float h = Input.GetAxisRaw("Horizontal"); float v = Input.GetAxisRaw("Vertical"); move(h, v); float Xrot = Input.GetAxisRaw("Mouse X") * mousesensetivity; transform.Rotate (0, Xrot, 0); float Yrot = Input.GetAxisRaw("Mouse Y") * mousesensetivity; Camera.main.transform.Rotate(Yrot, 0, 0); Vector3 speed = new Vector3(h, 0, v); speed = transform.rotation * speed; } void move (float h, float v) { if (Input.GetKey(KeyCode.Space)) { if (IsFlying == false) { IsFlying = true; GetComponent().velocity = new Vector3(0, 6, 0); } } Vector3 Speed = new Vector3(h, 0, v); Speed = transform.rotation * Speed / 6; movement.Set(h, 0f, v); playerrigidbody.MovePosition(transform.position + Speed); } void OnCollisionEnter(Collision col) { if (col.gameObject.name == "floor" || col.gameObject.name == "PlatformPrototype08x01x08" || col.gameObject.name == "StepsPrototype04x02x02" || col.gameObject.name == "PlatformPrototype02x01x02") { IsFlying = false; } } }

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