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[Help request] Interactive Assembly using Unity3D and HTC vive

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I am developing a Interactive assembly simulation (similar to a puzzle), where the user must be able to place 3D objects to achieve pre-established positions for assemble an build an elements system for HTC Vive. I am using the "[SteamVR Plugin][1]" + "[VRTK - SteamVR Unity Toolkit 2.1.0][2]". Similar to what I try to develop is shown in this video (but using Leap motion): [https://www.youtube.com/watch?v=MKz7DdEH9mQ][3] Unfortunately I have met with serious problems of script programming for HTC Vive controls in this regard. The closest I've found to this function is in a sample script published on the next page by @robertbu, but does not work for HTC Vive controls: [http://answers.unity3d.com/questions/703055/how-to-snap-objects-in-game.html][4] ![alt text][5] Do you know some script or package in Unity Asset Store that includes this function for Vive controls? Thank you so much in advance for your help. [1]: https://www.assetstore.unity3d.com/en/#!/content/32647 [2]: https://www.assetstore.unity3d.com/en/#!/content/64131 [3]: https://www.youtube.com/watch?v=MKz7DdEH9mQ [4]: The+closest+I've+found+to+this+function+is+in+a+sample+script+published+on+the+next+page,+but+does+not+work+for+HTC+Vive:++http://answers.unity3d.com/questions/703055/how-to-snap-objects-in-game.html+ [5]: /storage/temp/78942-snap-objects-in-game.png

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