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Shader compiler error - failed to read correct magic number

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I recently upgraded to a new laptop, but have been having issues when it comes time to build. About halfway through the build process, my computer locks up, and when it recovers it spews out a bunch of errors. They are things like: Shader compiler: internal error initializing platforms: Protocol error - failed to read correct magic number Shader compiler: unrecognized message from the compiler process: 2 Shader compiler: internal error compiling shader snippet type=0 platform=8: Failed reading data from socket etc. I downloaded the Unity Viking demo to make sure it wasn't just an issue with my existing and the same problems persist. The computer is a Dell Precision 5510, running Windows 10 and Unity 5.3.6. Has anyone experienced any issues like this? Thanks! Adam

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