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Lots of compiler errors I don't know how to fix

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I have 2 scripts that have errors I have never encountered before, the first script makes an animated character wander around an object, the errors are occurring in line 7-14 using UnityEngine; using System.Collections; public class RandomWander : MonoBehaviour { public GameObject init; private Transform initpos = init.GetComponent(); private float time = 10; private boolean update = true; public float radius; float lowX = initpos.x - radius; float highX = initpos.x + radius; float lowZ = initpos.z - radius; float highZ = initpos.z + radius; // Use this for initialization void Start () { anim = gameObject.GetComponent (); } // Update is called once per frame void Update () { if (update) { Vector3 pos = getRandomPos(); } gameObject.LookAt(pos); if (gameObject.transform.position == pos){ time -= Time.deltaTime; anim.SetBool("Walking", false); if (time <= 0.0f){ update = true; time = 10.0f; } } else { transform.position += transform.forward * 0.2f; anim.SetBool("Walking", true); } } Vector3 getRandomPos(){ Vector3 pos; pos.x = Random.Range(lowX, highX); pos.y = initpos.y; pos.z = Random.Range(lowZ, highZ); return pos; } } Second script allows the FPS controller to attack these NPC's but there are errors with line 22 and 29 using UnityEngine; using System.Collections; public class SwordAttack : MonoBehaviour { public int frame = 0; public GameObject sword; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //replace with left key check if (Input.GetMouseButtonDown(0) && frame <= 10){ sword.transform.position += sword.transform.forward*0.1f; ++frame; } else if (frame >= 11){ frame = 0; sword.transform.position += sword.transform.back*0.1f*frame; } } void OnTriggerEnter(Collider other){ if (other.gameObject.tag == "Enemy"){ other.gameObject.GetComponent().SetBool("Dead", true); } } } If anybody can resolve these issues it would be greatly appreciated.

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