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Unity Error CS1519

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using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public float moveSpeed; private Animator anim; // Use this for initialization void Start() anim = GetComponent(); { // Update is called once per frame void Update() { { if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f) { transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f)); } if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f) { transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f)); } anim.SetFloat("MoveX", Input.GetAxisRaw("Horizontal")); anim.SetFloat("MoveY", Input.GetAxisRaw("Vertical")); } } Can't seem to figure it out, new to this coding thing. the error is **Severity Code Description Project File Line Column Category Source Suppression State Error Unexpected symbol `=' in class, struct, or interface member declaration Solution 'Project mobile' ‎(1 project) Assets/Scripts/PlayerController.cs 12 14 IntelliSense **

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