Quantcast
Channel: Questions in topic: "error"
Viewing all articles
Browse latest Browse all 7934

Unity Android Flurry error

$
0
0
using UnityEngine; using System; using System.Collections; using System.IO; using System.Collections.Generic; using System.Linq; public class FlurryManager : MonoBehaviour { public FlurryAgent _flurry; void Start () { _flurry = new FlurryAgent(); _flurry.onStartSession ("VRBZ2Y3B7235HQ7WQC9Y"); _flurry.logEvent("something"); _flurry.onPageView(); } public void OnApplicationQuit(){ _flurry.onEndSession(); } // Update is called once per frame void Update () { _flurry.logEvent("somethinggg"); _flurry.onPageView(); } void OnGUI(){ } } Manifest: I only recieve information that the session occured but there are no events displayed. I have FlurryAgent.cs FlurryAgent.jar and manifest in Plugins/Android. I got an error "NullReferenceException: Object reference not set to an instance of an object" referencing to lines in onApplicationQuit and Update functions.

Viewing all articles
Browse latest Browse all 7934

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>