using UnityEngine;
using System;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System.Linq;
public class FlurryManager : MonoBehaviour {
public FlurryAgent _flurry;
void Start () {
_flurry = new FlurryAgent();
_flurry.onStartSession ("VRBZ2Y3B7235HQ7WQC9Y");
_flurry.logEvent("something");
_flurry.onPageView();
}
public void OnApplicationQuit(){
_flurry.onEndSession();
}
// Update is called once per frame
void Update () {
_flurry.logEvent("somethinggg");
_flurry.onPageView();
}
void OnGUI(){
}
}
Manifest:
I only recieve information that the session occured but there are no events displayed.
I have FlurryAgent.cs FlurryAgent.jar and manifest in Plugins/Android.
I got an error "NullReferenceException: Object reference not set to an instance of an object" referencing to lines in onApplicationQuit and Update functions.
↧