I have a scene with quite a few meshes imported from FBX files. Though I didn't notice any not being unwrapped, I'm getting "Mesh doesn't have albedo UVs. Please create them in your modeling package." message in the console when I build a light map. The console doesn't indicate which meshes it's referring to. How can I figure out which meshes Unity is talking about in the error? Is there a script I can execute which checks for valid UVs on each object?
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