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Shader error: incorrect number of arguments to numeric-type constructor

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Here's the line with the error: float3 normalDirection = normalize(float3( mul(float4(input.normal, 0.0), modelMatrixInverse))); I have no clue about anything shader related, I'm just trying to fix a broken asset from the asset store. If you guys could fix this one line for me or explain what's wrong that'd be awesome. Thanks.

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