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Please help get my code to work...compiler errors

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New to unity and I cannot for the life of me figure out what the problem is in this code. I'm working from a book (Unity in Action) and even after what I thought was copying line for line, I still get errors. using UnityEngine; using System.Collections; public class RayShooter : MonoBehaviour { private Camera _camera; void Start() { _camera = GetComponent(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void OnGUI() { int size = 12; float posX = _camera.pixelWidth/2 - size/4; float posY = _camera.pixelHeight/2 - size/2; GUI.Label(new Rect(posX, posY, size, size), "*"); } void Update() { if (Input.GetMouseButtonDown(0)) { Vector3 point = new Vector3(_camera.pixelWidth/2, _camera.pixelHeight/2, 0); Ray ray = _camera.ScreenPointToRay(point); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { GameObject hitObject = hit.transform.gameObject; ReactiveTarget target = hitObject.GetComponent(); if (target != null) { target.ReactToHit(); } else { StartCoroutine(SphereIndicator(hit.point)); } } } private IEnumerator SphereIndicator(Vector3 pos) { GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = pos; yield return new WaitForSeconds(1); Destroy(sphere); } } Apparently there is an error with 'private' being unexpected and a '(' somewhere. Please help, I've been at this forever...

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