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Animation play error. No animation attached.

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I've been trying to play the animation I created inside of unity. I've added the animation to an empty gameobject called "SwingAnimation"(It's no longer empty). (I created the animation using a cube which I later removed to add a sword.) The animation is working since its looping every time I test it out. ![Picture showing the SwingAnimation GameObject in the Inspector view.][1] This is the code which I've been trying to play the animation with: **swing.js** Attached to the Player. function Update () { if (Input.GetButton ("Fire1")) { GameObject.Find("SwingAnimation").animation.Play("swing"); } } I have also tried attaching the script directly on the gameobject containing the animation directly with: function Update () { animation.Play(); } But all I get is: There is no 'Animation' attached to the "SwingAnimation" game object, but a script is trying to access it. I'm just scratching my head wondering how this can be? There is clearly an animation attached to the gameobject SwingAnimation. What am I doing wrong and how can I fix this? Thank you in advance for any help you can provide and I apologize if I re-post the question on the matter but I could not find any solution for my problem amongst them. // N0tiC [1]: http://i.imgur.com/gtMiBSr.png

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