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Strange error i dont understand because i am a child

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I have no idea what is wrong. Please help meh. using UnityEngine; using System.Collections; using System; public class PlayerHealth : MonoBehaviour { private int Playerhealth = 3; // This string holds the players current health value. private int DmgCD = 0; // This string detects if the player can currently recieve damage public Sprite[] Healths; public GameObject healthbar = new GameObject(); void Start () { //healthbar.AddComponent(); Healths = Resources.LoadAll("Healths"); } void Update() { if (Playerhealth == 3) { healthbar.GetComponent().sprite = Healths[3]; } if (Playerhealth == 2) { healthbar.GetComponent().sprite = Healths[2]; } if (Playerhealth == 1) { healthbar.GetComponent().sprite = Healths[1]; } if (Playerhealth == 0) { healthbar.GetComponent().sprite = Healths[0]; Playerhealth = 3; //Application.LoadLevel("Lose"); (Remove the comments from this when the lose level is finished) } } private IEnumerator HealthTracker() { while (true) { yield return new WaitForSeconds(2f); StopCoroutine(HealthTracker()); } } void OnCollisionEnter2D(Collision2D col) // When getting hit by a projectile with the enemy tag { if (col.gameObject.tag == "Missile") { print("damage recieved"); if (DmgCD == 0) //If the player is allowed to be damaged DmgCD = 1; // Make it so the player can no longer recieve new damage Playerhealth = Playerhealth - 1; StartCoroutine(HealthTracker()); } } } **The script is attempting to change a health bar depending on the players health values. The script also controls the health values and collisions.** **Error:** *Internal_CreateGameObject is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'PlayerHealth' on game object 'healthbar'.*

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