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Flashlight script help!

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I'm new to C# and am aware of many different solutions to my problem, but basically, I was wondering if there is a way to use a flashlight sound for on and a flashlight sound for off when using light.enabled = !light.enabled. If there is a solution that would be great, but I cant find one, so I resorted to writing this alternative script. But for some reason, the play in "audio.Play" is highlighted in red and says it does not exist in this context. I've had a look at Unity's documentation and I cannot spot any differences. Can anybody help me out? using System.Collections; using System.Collections.Generic; using UnityEngine; public class flashlight2 : MonoBehaviour { public Light light; public AudioClip soundOn; public AudioClip soundOff; void Start () { light.enabled = false; } void Update () { if (Input.GetKeyDown (KeyCode.F)) { if (light.enabled == true) light.enabled = false; audio.Play(soundOn); } else { light.enabled = true; audio.Play(soundOff); } } }

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