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Calling a variable from another class

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I am trying to define an integer "maxHealth" in one script and access its value in another. I don't understand what I'm doing wrong. Here are my scripts. public class AttributeSys1 : MonoBehaviour { #region define variables //sets all stat integers public int strengthLevel; public int speedLevel; public int intelligenceLevel; public int willpowerLevel; public int defenseLevel; public int maxHealthLevel; public int maxEnergyLevel; public int strength; public int speed; public int intelligence; public int willpower; public int defense; public int maxHealth; public int maxEnergy; #endregion #region Start Function // Use this for initialization void Start () { //set default stat values strengthLevel = 0; speedLevel = 0; intelligenceLevel = 0; willpowerLevel = 0; defenseLevel = 0; maxEnergyLevel = 0; maxHealthLevel = 0; } #endregion #region SetStats public void SetStats() { strength = ((strengthLevel * 5) + 20); speed = ((speedLevel * 5) + 20); intelligence = ((intelligenceLevel * 5) + 20); willpower = ((willpowerLevel * 5) + 20); defense = ((defenseLevel * 5) + 20); maxEnergy = ((maxEnergyLevel * 10) + 100); maxHealth = ((maxHealthLevel * 10) + 100); } #endregion // Update is called once per frame void Update () { SetStats(); } using UnityEngine; using System.Collections; public class Vitals : MonoBehaviour { public int curHealth; public int maxHealth1; public int curEnergy; public int maxEnergy1; // Use this for initialization void Start () { maxHealth1 = GetComponent().maxHealth; curHealth = maxHealth1; maxEnergy1 = GetComponent().maxEnergy; curEnergy = maxEnergy1; } // Update is called once per frame void Update () { } }

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