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4 Error on my script.

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Scripts/aim 2.js(19,41): BCE0017: The best overload for the method 'UnityEngine.Vector3.Lerp(UnityEngine.Vector3, UnityEngine.Vector3, float)' is not compatible with the argument list '(UnityEngine.Quaternion, UnityEngine.Vector3, float)'. Scripts/aim 2.js(19,41): BCE0022: Cannot convert 'UnityEngine.Vector3' to 'UnityEngine.Quaternion'. Scripts/aim 2.js(25,41): BCE0017: The best overload for the method 'UnityEngine.Vector3.Lerp(UnityEngine.Vector3, UnityEngine.Vector3, float)' is not compatible with the argument list '(UnityEngine.Quaternion, UnityEngine.Vector3, float)'. Scripts/aim 2.js(25,41): BCE0022: Cannot convert 'UnityEngine.Vector3' to 'UnityEngine.Quaternion'. Can anyone fix these errors? #pragma strict var HipPose : Vector3; var AimPose : Vector3; var HipRot : Vector3; var AimRot : Vector3; var AimSpeed = 0.5; function Start () { transform.localPosition = HipPose; } function Update () { if(Input.GetButton("Fire2")) { transform.localPosition = Vector3.Lerp(transform.localPosition, AimPose, AimSpeed * Time.deltaTime); transform.localRotation = Vector3.Lerp(transform.localRotation, AimRot, AimSpeed * Time.deltaTime); } if(!Input.GetButton("Fire2")) { transform.localPosition = Vector3.Lerp(transform.localPosition, HipPose, AimSpeed * Time.deltaTime); transform.localRotation = Vector3.Lerp(transform.localRotation, HipRot, AimSpeed * Time.deltaTime); } }

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